Garry's Mod

Garry's Mod

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Interactive doors
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Content Type: Addon
Addon Type: Effects
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
500.114 KB
29 Aug, 2022 @ 2:22pm
1 Jan, 2024 @ 11:01am
13 Change Notes ( view )

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Interactive doors

Description
////////////////////////// This addon is abandoned //////////////////////////
You still can post about problems you've encountered,
but they won't be fixed any time soon.
////////////////////////// This addon is abandoned //////////////////////////

Description

All doors movements are now smoothed (even when NPCs use them, upd: this is broken, doesnt work well with npc)

What new you can do:
  • Rush rooms by kicking doors
  • Open doors partly and peek around
  • Look through keyholes
  • Or blow doors up [into pieces] (customizable)
  • Link a keypad to doors with "Keypad linker" STool (unlocks/locks a door on <access granted>)

To enable Mighty Foot Engaged support: Q - Options tab - Interactive doors - Client - Addon manager - Supported addons - MFE - Enable support (you must turn off door busting from MFE control panel for this to work)

Settings can be found here: Spawnmenu (Q) - Options tab - Interactive doors

Commands to show all available cvars and commands are:
<find ID_cmd> and <find ID_cvar>

ATTENTION
This addon doesn't add any type of first or third person animations to your character itself while interacting with a door.
Works only with typical Half-Life 2 doors that are classified as "prop_door_rotating".
It may conflict with other addons that change doors behavior.

WARNING
The addon relies on your tickrate.
If the door doesn't react on your input try changing your tickrate to 33 or 66.
You can do that by adding a launch option (Right click on the game in a library -> Properties -> General -> Launch options):
-tickrate [number]

Reported incompatible addons
Playable piano
Shrinkinator

FAQ

Q: How do I interact with the door?
A: Aim at one of the icons and press USE (E by default).

Q: How to peek?
A: Press USE while aiming at the lever, then just push the door.

Tags:
interactive, destructible, door, ready or not, ron

[boosty.to]

Popular Discussions View All (21)
253
22 Sep @ 9:51am
PINNED: Bug reports
2krev
88
1
18 Jun @ 5:08am
PINNED: Suggestions
2krev
4
15 Aug @ 3:35pm
NOBODY KNOWS HOW TO FIX THIS ISSUE
Hooski99
844 Comments
Callsign_Ewok 8 Oct @ 5:38am 
Had to uninstall due to a bug occuring where it seemingly broke some entities all of a sudden including Crunchy's item pickups and also the extraction mod. It used to be a useful mod for my Gmod Realism films but sadly it hasn't aged well, perhaps it's best going back to default vanilla door behaviour until this is updated or a new mod comes out.
Exavolt 14 Sep @ 1:21pm 
everytime i look at a door and try to peak it comes up with this overlay saying open door
HexStrain 5 Sep @ 1:37am 
So weird but this mod makes VJ base's entities or npc's also have the Door UI lol.
MrBlonde0701 3 Sep @ 6:51pm 
are there any addons that add animations to this mod (door kicking etc)
Maneater 27 Aug @ 9:13pm 
are y'all ready or not?
System_yt01 25 Aug @ 9:12pm 
not bad half of the time working half the time not working
Hooski99 15 Aug @ 3:35pm 
has anyone fixed it yet?
Belwoods 12 Aug @ 7:37am 
this shit is giving me a lethal obbession ptsd
Tmccanna 3 Aug @ 5:12pm 
imagine not finishing func door support
baba ⁧⁧yaga 1 Aug @ 2:39pm 
Do you know why after kicking the door i see a black void behind some doors