Total War: WARHAMMER III

Total War: WARHAMMER III

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Singe's Units for the Greenskins
   
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Tags: mod
File Size
Posted
Updated
539.312 KB
28 Aug, 2022 @ 5:13am
29 Apr @ 3:44pm
15 Change Notes ( view )

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Singe's Units for the Greenskins

In 2 collections by Singemeister
Singe's Unit Collection
28 items
Singe's Playlist of Aggregated Units
118 items
Description
Armoured Night Goblins - For a more intimidating goblin frontline. Better armour, still goblin, recruited only from the Karak Eight Peaks building chain
Black Orc Gore-Gruntas - Black Orc heavy cav, for that all Black Orc Grimgor army
Savage Orc Wyvern Riders - Flying Savage Orcs, with phys res (Benefit from Savage Orc and cavalry buffs)
Black Orc Wyvern Riders - Recruitable only from Da Big Fort (Benefit from Black Orc and cavalry buffs)
Wild Wolves - Cheap-as war dogs (Benefit from Wolf Rider buffs)
Sacred Spiders - Attack spider units, a bit better than Drycha's, and have magic resistance to explain why they have feathers on them (Benefit from Arachnarok and Spider Rider buffs)
Dung Flinga - Catapult that hurls discouraging ammo
Idol Hurla - Catapult with homing explosive AP magic ammo.
Forest Goblin Spider Chariot - Probably a bit beyond their expertise, but I wanted a chariot for Forest Goblins.
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Singe's Unit Compilation
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2790061057

Want to recruit the Armoured Night Goblins as someone other than Skarsnik? Use this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2967596274
47 Comments
Blueslime 24 Sep @ 7:37am 
Regarding the Forest Goblin Spider Chariot, I like how all three soldiers on the chariot can shoot arrows.
But the two overlapping spiders look odd. Can you move them to the sides?
Singemeister  [author] 14 Aug @ 3:40am 
@Norym
Smaller unit count to represent elite status and balance increased stats.
Norr 13 Aug @ 6:22pm 
why is your unit counts so wierd? 50 units cavalry? theres no other cavalry in the game with that number
Sombidy 31 Mar @ 12:33pm 
does this work for 6.1?
yakumo3 18 Jan @ 5:43pm 
If you install an additional mod to use the Night Goblin armor with a legendary lord other than Skarsnik, the mount skills of the legendary lords will be changed to Waaa reward skills and special scrap skills, making it impossible to ride the mount. And only the skills have changed and there is no actual application.
beehive 1 Jan @ 2:40pm 
I'm getting the same issue with the Black Orc Gore-Gruntaz.
rolycade 29 Dec, 2024 @ 3:25pm 
@Singemeister thanks for the quick response. I've done an unsub and resub and I'm still getting the issue. I am however using this through your unit compilation mod rather than the individual Greenskin one, if that could be a problem?
Singemeister  [author] 29 Dec, 2024 @ 2:25pm 
@rolycade
Thought I'd fixed that - unsub and resub?
rolycade 29 Dec, 2024 @ 2:17pm 
Fantastic set of unit & skill mods - thank you! I seem to be having an odd issue where the Black Orc Gore-Gruntaz becomes unavailable to recruit when upgrading to the Boar Penz (Tier 3) from the Boar Sty (Tier 2). Playing as Grimgor in Immortal Empires
Singemeister  [author] 26 Dec, 2024 @ 6:15am 
@yakumo3
No worries.The mod manager's really finicky about updates sometimes