Total War: WARHAMMER III

Total War: WARHAMMER III

113 ratings
Selectable starting province
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Tags: mod
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Posted
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265.288 KB
27 Aug, 2022 @ 11:47am
20 Nov, 2022 @ 2:29pm
11 Change Notes ( view )

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Selectable starting province

Description
It is a simple modification to the "Change Starting Settlement" mod created by "prop joe".

In the original mod you had to use the mod configuration tool to make some changes.
Here In advance is already set (depends on button):
- Recieve all the settlements in the province the selected settlement belongs to
- The owner of the taken region gets ownership of the player's old region
- the player's old region is abandon
- upgrade settlement level

Two buttons with trade icons work as in the original with the settings mentioned above. I have added one new buttons that allows us to add any province to our empire or upgrade settlement level. Thanks to this, we can start with many provinces in the beginning.

WORKS IN IE MULTIPLAYER, but different players cannot click at the same time, please wait for the other player to finish before clicking the button. First use the mod's functions, only after all players have finished the mods options, you can go into the game, the game will have to synchronize after the first action. After synchronization, the game will reload and you will not be able to use the mod's functions anymore, so it's important that everyone does it before troop movements etc.

The solution is great for quick starting a multiplayer campaign, enjoy :)
69 Comments
garum.swc 30 Sep @ 12:05pm 
@Sparten. The mod MCT has a setting for this mod where you can choose if the button is visible after turn 1, or not.

And the fog must be lifted so we can choose a settlement.
SpartenCC15 28 Sep @ 10:31am 
once you use the tool the map no longer has fog and you see every unit and building, is there a way to stop this? also is there a way to hide the buttons when you no longer need them?
garum.swc 22 Feb @ 12:37am 
@Goodpie2 With my limited understanding of modding I believe it is impossible to add/remove/move custom buildings between settlements during a campaign. So that would require a completely different mod that happens while the map is generated.

Maybe there is some other "cheat" mod you can use to compensate for the lack of Hell Pit?
Goodpie2 17 Feb @ 12:45am 
If anyone updates this, please modify it to let you keep your unique settlement stuff. Throt relies really heavily on having the Hell Pit, but starting off surrounded by kislev every time suuuucks.
DeathNote 25 Jan @ 3:01am 
Does this still work?
Blazing 8 Oct, 2024 @ 5:44am 
Hey me and my friend tried to use this in multiplayer and it wouldn't work i think the patch might of messed it up.
jbaker1 27 Sep, 2024 @ 6:10am 
it didn't pop up for me!
Rocketpants 15 Sep, 2024 @ 9:09am 
This mod is one of my favourites and I use it in some manner or another in almost every playthrough. Sometimes to tweak my own start, try something new and crazy, or 'adjust' an annoying neighbour.
Plan B 6 Jul, 2024 @ 10:42pm 
I ve been on Steam day 1 and never made a comment, this mod single handily let me play with Skarbrand again. Skarbrand in Valkyia's SP is going to be legendary. I truly appreciate it. Keep up the good work.
talanarion 15 Apr, 2024 @ 5:29am 
How to remove the buttons after making the change?