Red Solstice 2: Survivors

Red Solstice 2: Survivors

110 ratings
Builds for Max Difficulty & other informations
By Hattori
Character loadouts for different Classes, proven on Max Difficulty and some other usfull informations...
Up to date? : yes 20 / 04 / 2025
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Looking For Builds:
To Provide a wide range of Builds i would apriciate Screenshots of your builds.
Post in "tactics-guide" and ping me on :)
See ya in the Meat Grinder.

Discord: hattori#8469

Official Game Discord:
https://discord.gg/theredsolstice
Requirements / Info
Requirements:
  • Base Game.
  • DLC.
  • Medals. (earned ingame for taking on a challange)

HOW TO SEE PICTURES IN FULL SCREEN:
  • click the picture
OR
  • click the picture
  • click the path name in the top to open 2. window and make it bigger.
(in case its dont do it by just clicking the picture)

Info:
  • All Builds meed the Medals.
  • All Builds are proven on Max Difficulty, Horror mode, Hardest Maps & Strongest rnd wave Profile in the game, on Campaign & Skirmish 1-8 Player games.
  • All Builds are based on taking a ROLE in the team
  • All Builds harmonize well together up to a full team Composition.
  • Not all Builds are good in running solo around the map.
  • Community Builds are not tested on max difficuty!


Example for some Team/Map Critt Chance Buffs thats make your Team a Power house:
  • Harvest (Medic) +5% (100% uptime)
  • Targeting Systems (Heavy) +5% (100% up time)
  • Combat Exhaust 5/5 (Terminator) +10% (100% up time near good Terminator)
  • Strol Samples 10/10 +10% (100% uptime aslong players collect them regulary)
  • Manual Aiming +15% (after some seconds of Aiming)
Total: +45%

Guide is WIP adding Builds frome time to time!

Other Guides Worth a look at:

Hattori DSC Medal Guide
sELenEzl inmatch Capture Buff information
Xeonz how Rank up works information
Team Combos:
Builds below in the Guide!

WIP
Prefab Info
Minig Side:
Calibration terminal: "Big Suite Capacitor" +5 max Energy



Elysium HQ:
Loot: lots of Primary Ammo & nitrogen stuff. low chance of shield generator item 5k dmg placeable shild for 1 min per use. no meds



Biomass Overgrow:
Loot: lots of primary ammo & Secondary ammo, meds, special ammo



Lagre helipad:
Loot: lost of Primary ammo and a good mix, not mutch medical stuff, more bombs
Helipad Terminal: Full Team revive mission trigger.


Communication Center:
Com Relay Calibration: "Communications" +1 Energy/sec
Loot: a bit primary & lots of Secondary ammo & bombs. no Meds.


Swordbase:
special terminals: SAM side Switch / UBAS item terminal / Sectorlockdown: stop wave timer for 1 min.
Loot: primary & secondary ammo, loots of Bombs, no Meds.


Name unknowen:
Vehilce Spawn Terminal: 1x
Loot: good mix with meds, low chance on SSB item (chargable nuke thats one hit biomasswhales & GED Elpida item. (aimable 1 laser beam, 10 use)


Smal Radar:
Radar: Radar Coms +3 max Energy




Name unknowen:
Vehicle Spawn Terminals: 3x
Loot: not mutch but good mix of all.



Warehouse:
Calibration Terminal: "Suit Smal Capacitor" + 3 Max Energy.
Loot: good mix and plenty.



(looks simelar to wharehouse on the map)
Rebal Save House:
Calibration Terminal: Suit Calibration +10% Damage
Loot: Primary & Secondary ammo & Bombs.



Science Lab:
Calibration Terminal: "Tissue Regeneration" +1 Hp/sec
Loot: meds only.



Medium Helipad:
Loot: not mutch
Helipad Terminal: Full Team revive mission trigger.



HASTAK Bunker:
HASTAK Controller: drop the HASTAK item.
HASTAK Shell & Loader: you have to load shell by shell in the building. the controller holds 10 and the building has 20 shells in stock.
Loot: Bombs.

Trinity Church:
Calibration Terminal: "Suit Antivenom" +15% Resiliance
Loot: Meds.



Spiral Powerplant:
Powerplant: Map Wide Power on. and +2 sight radius.
Calibration Terminal: "Nanite Booster" +1 En/sec






Condatis HQ:
Calibration Terminal: "Suit Percise Targeting" +0.02 critt chance & +0.1 critt multiplayer (6% chance / 10% dmg)
Loot: plenty of stuff


Militare Bunker:
Calibration Terminal: "Suit Calibration" +10% Damage
Loot: Secondary ammo & Bombs



Name Unkowen: we call it "Trap Prefab"
Loot: Capture Traps, Meds, Special ammo, Primary ammo





Outpost Level 3:
Special Terminals: SAM Switch / Helipad Terminal: Full Team revive mission trigger.
Loot: loots mixed.



Name unkowen:
Calibration Terminal: "Suit Syncroniser" + 20 Hp




Toxic Missle Loader:
TM Controller Terminal: drops TMC like HASTAK just a smal singel nuke, can hold 3 shots.
TM Loader 3x and 2x shell storage. you have to load nuke one by one. you can load max 3 at once. each loader hast its owen CD befor you can load it again about 2-3 min after the nuke use.

Police Station:
Calibration Terminal: "Suit Calibration" + 10% Damage
Loot: Secondary ammo and bombs.



Civilian hospital:
Calibration Terminal: "Tissue Regeneration" + 1 Hp/sec
Loot: Meds only.
Assault: Allrounder


GAR:
  • Light Stock
  • Enhanced Frame
Rocket Launcher
  • Forward Capacitator
  • Extended Mag

PLAYSTYLE INFO:

-Assault Specialist Skill:
Use to get 3 Rockets if you have less than 1-3 rockets. use it to clear biomass or fire 3 rockets at the enemys all 66 seconds. you allways have some rockets to shot and clear the way without reling on secondary ammo drops :)

-Ammonite:
Each 2. Reaload (thanks to cadet medal), you load "Energy rounds" in your magazine thats give you 1 free magazine all 2 reloads. this gives you a high ammo efficency.
force reload to gain energy bullets + manual aiming is your way to make a lot of critt dmg to targets weak to energy dmg! (Fluffys)

-Positioning:
You are tankieer in comparison to any one else becide hellfire class. go between the enemy and the team! or hold doors for the team and only rotate to the team if you HP goes under 50%
Assault ASV


ASV:
  • ASV Single
  • Enhanced Frame
  • Forward Capacitator
  • Long Sight
  • Light stock
Thunder:
  • Light Frame
  • Forward Capacitator

PLAYSTYLE INFO:

-Manual Aim:
Get up to 15% critt chance as longer you hold aim. Critt chance bonus gets removed by releasing manual aim and has to be build up again.

-Secondary Firemode (C)
2x dmg to armour! (ASV singel shot) use it when you have energy bullets from ammonite loaded.

-Time Frame for highes dmg output:
After Realoading as long Cohision buff for reloading (blue skill) is Active! longer duration as more team mates are around you at the time you reload! (8 player team and you have 100% uptime on it as long you use your 20 shot in 14 seconds)

-Ammonite:
each 2. Reaload, you load 1 full magazine of Energy rounds. thats give you 1 free magazine all 2 reloads. this gives you a high ammo efficency & energy ammo enable you to reduce more than 1 armor block per shot (critt) in your max dps phase, with secondary fire mode!

-Critt Dmg:
your high dmg is comming from critt dmg! (see info about critt buffs)
in the end screen you can see, its can make a difference of over 1-2 million extra effective dmg done for you.

-Weapon Spread:
the first thing you will experience is that your secoondary fire mode often dont hit the target on medium / long range. to lower this problem the Terminator with Combat Exaust buff will give you pin point ACC
Assault: Autocannon


Autocannon:
  • Autocannon auto
  • Shredder Ammo
  • Dual Mag
  • Stock Capacitator

Thunder:
  • Light Frame
  • Forward Capacitator

PLAYSTYLE INFO:

-Requiaments:
Terminator Player with combat exaust in your team.
otherwise you ACC is terrible more like a shotgun.

-Ammonite and Autocannon alt fire:
its give you all 3 dmg typs at any time you need it. you have a answere to all enemys in the game. the only thing you are missing is burst dmg. keep in mind your kinetc fire mode do dubble dmg to armor blocks. and thats the mode were Ammonite energy bullets work with. the explosive fire mode not!

-Frendly Fire:
your AC alt fire mode (explo dmg) do aoe and thats hurt your team mates aot! wile using (C) just dont shoot enemys next to your team mates.

Assault SGAR:


SGAR:
  • Shredder Ammo
  • Enhanced Frame
  • Laser Pointer
  • Light Stock
  • Forward Grip
Thunder:
  • Light Frame
  • Stock Capacitator

PLAYSTYLE INFO:

-Manual Aim:
Get up to 15% critt chance as longer you hold aim. Critt chance bonus gets removed by releasing manual aim and has to be build up again.

-Time Frame for highes dmg output:
After Realoading as long Cohision buff for reloading (blue skill) is Active! longer duration as more team mates are around you at the time you reload! (8 player team and you have 100% uptime on it as long you use your 20 shot in 14 seconds)

-Ammonite:
each 2. Reaload, you load 1 full magazine of Energy rounds. thats give you 1 free magazine all 2 reloads. this gives you a high ammo efficency & energy ammo enable you to reduce more than 1 armor block per shot (critt) in your max dps phase, with secondary fire mode!

-Critt Dmg:
your high dmg is comming from critt dmg! (see info about critt buffs)
Assault Minigun:


Minigun:
  • Shredder Ammo
  • Laser pointer
  • Enhanced Frame
  • Light Stock
  • Forward Capacitator
Thunder:
  • Light Frame
  • Forward Capacitator

PLAYSTYLE INFO:

-The 2 things:
kinetic bullets pierce enemys without armor blocks.
Energy bullets dont pierce at all.
if you have multiple enemyss together or in a line use kinetc to dmg all.

-Ammonite:
each 2. Reaload, you load 2 full magazine of Energy rounds. thats give you 2 free magazine all 2 reloads. this gives you a high ammo efficency and the needed energy dmg vs Enemys like Fluffys.

-Weapon Spread:
spread decrease as longer you shoot until you reach 0 spread with the minigun. when you have a Terminator Player with Combat Exaust buff in your team you will have 0 spread at the first second shooting. or with Adaptive System Buff.
Demolition Allrounder:


Phino Pistol:
  • Optimal Frame
  • Forward Capacitator
Rocket Launcher:
  • Cluster Mines
  • Stock Capacitator
  • Forward Capacitator

PLAYSTYLE INFO:

-Default Hotkey for quick explosive detonation (items & skills) is 2x G or mouse over 1x G
(exeption is Stationary Explosive you need a explosion or Detonator skill for it)

-Rocket Launcher:
only use Cluster mine (C) mode.

-Breaching Charge:
on hit its stuns Enemys for a moment. good to negate dmg from team mates that get chased down in the back line of the team. or to open Blast Doors .

-Shrapnell Bomb & Stationary Explosive combo:
Place Shrapnell Bomb & Stationary Explosive on the same spot/enemy´s together.
use Explosion Amplifier to buff Stationary Explosive 2x !
to detonate the combo Press 2x G than use the Detonator sskill to detonate the Stationary Explosive.
this removes all armore from the enemys and apply all explosion dmg only to HP.
Example (not in Horror mode) this will ONE HIT a KER.

-Basic Team Combo:
1. Demolition Places his Stationary Explosives combo
2. Psychic run into the explosion Radius of the skill combo and use Reallity Mixer.
3. Demolition Detonates wile reallyity mixer is active
Heavy Fire Support:


Breach Shotgun:
  • Explosive Ammo
  • Optimal Frame
MS-AJAX:
  • Extended Mag
  • Heavy Stock

PLAYSTYLE INFO:

Skill points:
-HSLF level 1
-Rocket Ammo & Battle Drone need to be both level 4 when using Shoulder Turret & HSLF
together early.

Energy Regen:
- without Coms Reley or Round Powerplant Calibration buff orTerminator Exaust Buff 0 energy regen wile only running. but is not a problem at all!
Heavy Minigun:


Minigun:
  • Explosive Ammo
  • Enhanced Frame
  • Light Stock
  • Forward Capacitator
Thunder:
  • Light Frame
  • Forward Capacitator

PLAYSTYLE INFO:

-level 5 Wired Ammunition FIRST!
ONLY shoot if Wired Ammounition is Active!
energy Regen cap forWired Ammounition is -2 en/s with your 7 en/s in your build you activate Coms Relay for the +1 en/s and you dont even need a Terminator in the team anymore.

-use WASD Movement to have it easyer.

-Spreed: dont Worry its reduce as long you keep shooting. just keep shooting until your minigun reach PinPoint Acc.

-Nyx System will make you to a Monster!

-Adaptive System Buff Gives you +4 Supression per Bullet. Minigun Shoots 2 bullets at once = 11 Suppression.
Heavy Buffer:


Light Machine Gun:
  • Explosive Ammo
  • Dual Mag
  • Heavy Stock
  • Short Sight
  • Forward Capacitator
MS-AJAX:
  • Forward Capacitator

PLAYSTYLE INFO:

-Energy Pool 119
anyone needs to pick up one Energy ball on the ground to get 120 so you can use all skills with 2 buffs on.

-Overwatch
as long you dont have to run just keep it on.

-Green Skills:
Allways Activate Both at once! Preffably when a boss shows up.
you have to be in the middle of the tema for it the range is like 2.1x bigger than Cleance from the medic. (not that huge at all)

-Buffing the Team:
your buffs are auras. stay in the middle of the team!
HSLF prevent grabbing teammates like Snatchers & Ribjaw. and no one can move slower than 3.25 m/s no matter what!
(what makes team mates slower than 3.25 m/s : Broken leg, shooting, carring shiva, reactor core, mission items, any speed debuffs)

Explosive Ammo Mod:
you it as often you can. remember Explosion dmg stops Lazarian from respawning ;) and no one likes Desecrator leaders to.
bonus is you can help clear bio with it abit.

MS-AJAX:
avoid shooting at enemys with armor blocks!
Heavy Stonewall:


Autocannon:
  • Autocannon Auto
  • Heavy Stock
Thunder:
  • Light Frame
  • Forward Capacitator

PLAYSTYLE INFO:

Stonewall & Supressive Fire:
use Both Together.
Activate Stonewall once inside a building to reduce CD.
keep distance from Fluffy / Thanatos / Speciment. you dont want to be effectet by the ROAR abillity wile or before using Stonewall & Supressive Fire.

-your eat lots of ammo!

-Weapon Spread:
without Terminator Combat Exaust Buff you cant avoid spread wile using stonewall. your Personal Max Spread Reduction is with Adaptive System Buff Or barricade Buff.

-IMPORTANT:
you are good at armor shredding and boss killing, or clear 15 boss Atrocitys at once thats rushing your team. your weekness is trash mobs! let someone else handle them if possible.

Boss Killing Combo:
1. Medic - Tissue Decompose boss
2. Combat Engineer - Team Thruster the Heavy
3. Activate after landing Stonewall & Supressive Fire and left Click the Boss.
Kills ANYTHING!
Marksman Reaper Strike VI "Indoor Maps"
//Underground & Facility Map + Tokugava Overload item Only//




Submachine Gun:
  • Suppress Frame
  • Light Stock
Strike VI:
  • Shredder Ammo
  • Heavy Frame
  • Light Stock
  • Long Sight

PLAYSTYLE INFO:

-Important:
have Tokugava Overload item! you need the 40% CD reduction for infinite Ammo (almost)
have HSLV in the team or take the Boots Stratagem if not!

-Critt Chance:
as soon you have lvl 5 Crittical Strike and lvl 5 Reaper Active, you reach with Manual Aim over 100%

Reaper Skill:
you get 20 en/s wile its active & all 3 seconds 1 bullet

Rapid Fire Skill:
use it on CD. as long you hit targets you dont use ammo! with tokugava you just have 6 seconds CD on it after the Duration of the skill. in that time the ammo gen from Reaper and Sniper ammo lvl 1 will keep you shooting.
Marksman Reaper Strike VI "Outdoor Maps"


Rhino Pistol:
  • Light Stock
  • Suppress Frame
Strike VI:
  • Shredder Ammo
  • Long Sight
  • Extended Mag
  • Light Stock

PLAYSTYLE INFO:

-Important:
Tokugava Overload item! you want the 40% CD reduction for infinite Ammo (almost)
have HSLV in the team or take the Boots Stratagem if not!

-Critt Chance:
as soon you have lvl 5 Crittical Strike and lvl 5 Reaper Active, you reach with Manual Aim over 100%

Reaper Skill:
you get 20 en/s wile its active & all 3 seconds 1 bullet

Rapid Fire Skill:
use it on CD. as long you hit targets you dont use ammo! with tokugava you just have 6 seconds CD on it after the Duration of the skill. in that time the ammo gen from Reaper and Sniper ammo lvl 1 will keep you shooting.
Medic Heal:


GAR:
  • Optimal Frame
Automatic Shotgun:
  • Forward Capacitator
  • Optimal Frame

PLAYSTYLE INFO:

-Guardian Drone
Make sure at all time if you Solo Medic that your Team NEVER Leave the Guardian drone. unless nothing happens Enemy wise.
little note: that way you can even keep the team alive with a Hellfire in the team without fire immunity buff xD
The Drone removes Creep. use it to prevent the endless trash enemy spawns. only works if NO ONE of the team stays on creep.

-Harvest only lvl 4 100% uptime.

-Tissue Decompose:
remove kinetc resist on enemys. (bosses, fluffys, anything) just use it! its fill up to 20 stack super quick.
you cann apply the stacks after applying stack again & again until you have 20 stack on the enemy. the debuff is infinte duration!
Medic Support:


GAR:
  • Optimal Frame
Automatic Shotgun:
  • Forward Capacitator
  • Optimal Frame

PLAYSTYLE INFO:

-Nitrogen Granate:
use to Suppress enemys with Armor Blocks!

Neutrelizer:
use to group up enemys and take the dmg away from the team.
with item Tokugava overload you have 95% Uptime to stop the Enemys to attack your Team.
(aslong the team dont kill Pink skull enemys)

Medical Steoroids:
with item Tokugava overload 95% uptime. speed over the map with your team.
Recon Allrounder:


// As Offence Skill take: Gunship, Orbital Targeting or Artillery //

Submachine Gun:
  • Forward Capacitator
  • Optimal Frame
Automatic Shotgun:
  • Optimal Frame

PLAYSTYLE INFO:

INVISIBLE:
you dont get targeted by anything aslong you are not in meele range of the enemy! 150m away from your team! run out loot stuff make missions wile the team is fighting.

-cant beliefe i need to ssay it:
DONT put Artillery on top of your team mates or between the main team and separatet team memebers !
Recon Loot


Rhino Pistol:
  • Optimal Frame
  • Stock Capacitator
Thunder:
  • Optimal Frame
  • Forward Capacitator


PLAYSTYLE INFO:

- Adaptive Concleal lvl 5 first:
go run quick loot everything around the path the team is taking. get full run to team drop all loot & ammo off. Repeat.

- Mid game
as soon you have more skill points you can see were the weapon systems and legendary items are around you. pick them up for the team. at this point your team should be swimming in supplys & ammo

- end game
go with the team, do missions ahed of the teams arrival & alone if possible.
provide trash clear for the team with Seaker mines

- Dash & Sprint:
you have enough energy regen to have 100% uptime on Dash 5/5 stacks. if you use Dash just befor the buffs runs out. if done right you can even use sprint with it together and get up to 10+ M/s speed.
Terminator ASV:

/// if you get lucky and the game spam Enemys at your team 24/7 this build shows it real power with ENDLESS ASV Singel Shot MADNESS! ///

ASV:
  • ASV Single
  • Laser Pointer
  • Heavy Stock
  • Forward Capacitator
  • Dual Mag
Thunder:
  • Light Frame
  • Forward Capacitator
Combat exhaust & Energised Exhaust

PLAYSTYLE INFO:

-Light Weapon is your Level 4 skill

-Overwatch:
Terminate Everything! left click at Big targets and go back into Overwatch. you cant affort to loose a singel second were you dont get your stacks! before you go into (C) mode madness you have to get the Exaust Buffs up.

-Secondary Firemode (C)
"your Kinetic mode" do dubble dmg to armour!
keep in mind if you use it and run out of energy Dio Striker Go on CD and you never want that to happen!

-Weapon Overload
Almost Endless ASV Singel Overwatch. how to set it up:
1. get all 19 Skill points. (5,5,5,4) have Dio Striker active.
2. get 5/5 Stacks Combat exhaust & Energised Exhaust and keep them the entire time on 5/5!
2. Activate Weapon Overload after reaching 10 Energized Stacks for max Duration! (21 seconds)
(carefull at 21 Energyzed you self destruct!)
3. turn on Overwatch (E) and ASV Singel (C) for the 21 seconds of Weapon Overload.
keep Exhaust´s on 5/5 to substain the Energy use if you need to switch firemode back to normal for some seconds so be it.
4. use both firemodes to manage energy until Weapon Overload is off CD. Repeat 2-4 for ever.
(only works if at all time enemys are present. some time i encountered that i needed to ask my team to not shoot at all and leave all enemys to me to have no down time in stack generation)

-Level "Dio Striker" to level 5 first, its a Passive you have to Aktivate once and only Auto turn off if you have 0 Energy left. its give you stacks for your skills 1/0,5 seconds if you hit a target with your Primary Weapon.

-IMPORTANT: at 21 stacks you self destruckt in a NUKE blast! manage your stacks with your Green Skill "Combat Exhaust" if you self detonate in the late game and dont have a power Cell to repair your Broken skills you are usless for 5 min!
Terminator Autocannon:


Autocannon:
  • Energy Ammo
  • Autocannon Auto
  • Laser Pointer
  • Stock Capacitator
  • Dual Mag
Thunder:
  • Light Frame
  • Forward Capacitator

PLAYSTYLE INFO:

-Aiming:
Overwatch and Terminate Everything!
left click or Manual aim at Big targets.

-Secondary Firemode (C) "your Kinetic mode" is on by Defult, and do dubble dmg to armour!
-you primary Mode is aoe Explosion dmg. the aoe do frendly fire to team mates.

-Weapon Overload
Low version of the Stonewall Heavy overall.
removes energy cost for shooting for the duration fully.
you see a Boss use Weapon overload and give him hell.
if kinetic resist is lower then Explosion resist on the enemy use Kinetic and the other way around. example: Hellspawn, no kinetic debuff on it use explo dmg.

-Level "Dio Striker" to level 5 first, its a Passive you have to Aktivate once and only Auto turn off if you have 0 Energy left. you spend enegry wile shooting with Energy ammo.

-IMPORTANT:
Try to maintain 10 stacks so you can activate Weapon Overload with full duration at anytime.
at 21 stacks you self destruckt in a NUKE blast! to prevent that if not wanted (thats mean you die) Use ( Default F ) for Combat Exaust.
Terminator Support


GAR
  • GAR Burst
  • Shredder Ammo
  • Suppress Frame
  • Laser Pointer
  • Light Stock
Thunder
  • Explosive Ammo
  • Forward Capacitator

PLAYSTYLE INFO:

Requiaments:
item Tokugava Overload

-Suite Energized:
thats the BAR over your HP thats self Detonate you after reaching 21 stacks. (100%)

-Self Detonate:
Self Detonating will allways Destroy one Skill Component for 5 min.
use Energy Shield to not die. and use it with atleast 10 Stacks of Suite Energized to shield your team to!

-Exaust Skills:
Energized Exaust 5/5 first before Combat Exaust 5/5. than keep both up.

-Ammo Usage:
just Overwatch all the time and spam Energyzed Bullets Skill on CD with 5 stacks of Suit Energized stacks, after having 5/5 Energized Buff.
with that you not only providing the team with Energy Bullets all 20 seconds you dont need to loot ammo often.

-Energy Shield Lvl 4
its will have 20 seconds CD and 9 seconds Duration when used with 15 stacks of Suite Energized.
NEVER use it under 10 Stacks of Suite Energized Stacks.
Psychic Allrounder:


GAR:
  • Optimal Frame
Thunder:
  • Forward Capacitator
  • Optimal Frame

PLAYSTYLE INFO:

-This Class is used Situationel:
you need to get a feeling for it to shine. combo option, situation arwarness, self Positioning.

-Mind Blast:
you go ahed of the team if you want to push, use Mind Blast to open a path into the building or out for example. or use it to push back enemys thats comming to close to week teammates like supporter or Medics! or push back a Boss close to a team mate and combine it with gravity to keep him in place for some seconds to open a time window for your team to use stuff thats other wise have killed the teammate near the enemy.

-Reality Mixer:
If to many Enemys show up and overload the DPS of the team go on distance to the SIDE of the team and use Reality Mixer to Pull all Enemys to your position!. as long its active you cant take DMG so dont give up if you see 3 rockets flying in your face :) as soon the skill ends you have to use gravity instant on the group of enemys you pulled to lift (stun) them to have time to escape.

-use gravity frequently to lift big enemys thats charge into the team :)

-Psy Blast:
Psy Blast fire in the direction you are aiming! turn overwatch off or you never hit the traget you try to hit with this skill. and more important NEVER use it on targets with Armour, wait until they got shreddded by your team.

-Basic Team Combo:
1. Demolition Places his Stationary Explosives combo
2. you run into the explosion Radius of hhis skills and use Reallity Mixer.
3. Demolition Detonates wile reallyity mixer is active
(depending from what direction you puss the enemys you have to stay different an the explosives. only staying in the middel of it often dont work agains big targts like thanatos / Speciment)
Psychic Buff Spam:
READ Bilocation WARNING!!!!


SMG:
  • Optimal Frame
Thunder:
  • Optimal Frame
  • Forward Capacitator

PLAYSTYLE INFO:

-Items:
getting Crasy with Tokugava Overload item!

-Positioning:
in the middle of the team.

-Bilocation:
WARNING Dont take this skill when you have the following in your team the projectiles will collide and exploce on the Decoys thats spawn on players location and WILL wipe the team:
-Rocket Launcher
-Vindicator
-Terminator with Plasma Gun Skill
(if ^yes: replace Skill with Shock Troopers and Big Life Support With 2 Small Life Support)

-Mind Blast:
use Mind Blast to open a path into the building or out for example. or use it to push back enemys thats comming to close to week teammates like supporter or Medics! or push back a Boss close to a team mate

-Reality Mixer:
If to many Enemys show up and overload the DPS of the team go on distance to the SIDE of the team and use Reality Mixer to Pull all Enemys to your position!. as long its active you cant take DMG so dont give up if you see Explosions all over your Charackter. as soon the skill ends escape back to team

-Bound:
Buff Range is hole Sceen! you will affect everyone you can see.
if a boss show up or a teammate is aboout to take serius damage or all take dmg wile overrun, activate it to save his live / the hole teams live.
carefull when a teammate blow up a other team mate wile bound is active its can kill the hole team.

-Psy Booster:
the Buff Range is short. to affect all stay grouped up with the team.

-Basic Team Combo:
1. Demolition Places his Stationary Explosives combo
2. you run into the explosion Radius of hhis skills and use Reallity Mixer.
3. Demolition Detonates wile reallyity mixer is active
(depending from what direction you puss the enemys you have to stay different an the explosives. only staying in the middel of it often dont work agains big targts like thanatos / Speciment)
Psychic Skill dps
READ Bilocation WARNING!!!!


GAR:
  • Optimal Frame
Thunder:
  • Optimal Frame
  • Forward Capacitator

PLAYSTYLE INFO:

-Items:
getting Crasy with Tokugava Overload item!

-Positioning:
in the middle of the team. all the time!

-Psy Blast:
NEVER use it on enemys with Armor Blocks! wait for team to remove the Armor Blocks or its only doing 1 Armor Block of dmg.
otherwise Combine it with kinetic Debuffs like GAR Weapon System Item "Designate"

-Bilocation:
Enemys Present? just Spam it
WARNING Dont take this BUILD when you have the following in your team the projectiles will collide and exploce on the Decoys thats spawn on players location and WILL wipe the team:
-Rocket Launcher
-Vindicator
-Terminator with Plasma Gun Skill

-Maelstrorm
WARNING: its do Frendly fire + energy drain
only use when team stays together. otherwise enemy present? spam it!
(to be fair even if you have a team thats can move at one groupe. after using this skill 3-6 imes they will learn to stay together xD )

-Bound:
Buff Range is hole Sceen! you will affect everyone you can see.
if a boss show up or a teammate is aboout to take serius damage or all take dmg wile overrun, activate it to save his live / the hole teams live.
carefull when a teammate blow up a other team mate wile bound is active its can kill the hole team.

-Team Combo vs Bosses:
Boss show up all stay close together you Activate Bilocation. team runs some Meters away from the Decoys. the skill tount the boss to attack it. 1 explosion from team mates or 1 of the 8 Decoys die will trigger the explosion of all 8 Decoys and apply 8x 150 supression to the boss + 9k energy dmg. insta suppress + Stun any boss.
Follow up with Nitrogen ammo (item / Combat Engineer Ammo gen Skill) for easy kill.
Hellfire Allrounder:


Arclite:
  • Stock Capacitator
  • Extended Mag
Thunder:
  • Light Frame
  • Forward Capacitator

PLAYSTYLE INFO:

-Equalizer Skill:
Use on any Barrels you can find on CD. this gives you full Magazine of free Poisen Ammo, equvivalent to 10 magazines worth of ammo! this disable your fire debuff on your Arclite but you get 100% Dmg Bonus & poisen debuff insted on hit.
you can still apply fire debuff with Shockwave & Phase Reaper.

-Phase Reaper:
on lvl 5 you get 50% movment speed buff if you hit a enemy with it for 5 seconds. but your max speed is capped at 5 m/s for that duration.

-thanks to base 40% Armour you are the main frontline for the team to any dangerus enemy. tank the hits for them to soften the load on the Medic.
the Medic bot. (if you allways tank the hits) he will allways put the Heal Drone on you if you keep behing in his range)

-Positioning wile tanking:
you between the enemy & the team in a line.
that way each time the team trigger harvest you almost insta collect the heal bubbles from harvest, this will ensure your survival in the long fight. remember better you take the hit then any one else in the team. you are the reson for heal efficency!

-Shockwave Lvl 4 :
its DESTROYS ITEMS 8m Around you. be carfull!
its give everyone 15m around you (Ring of Fire) the fire immunity Buff thats alow you to spred fire every were without ever damaging and slowing your team mates.
the buff holds longer than your CD.
Combat Engineer: UBAS


Submachine Gun:
  • Suppress Frame
  • Light Stock
MS-AJAX:
  • Forward Capacitator

PLAYSTYLE INFO:

UBAS 1x1:

Solo Movment & energy managment:
allways use Dash (1) to dash forward on CD! cost less energy than walking.
allways try to Charge the UBAS after you lost 200-300 Energy. to Charge, kill trash thats follow you quick by shooting 2-3 seconds, Dash (1) forward away, pop Smoke Screen (3) and Press (V) to get out of the UBAS then quickly Place Advanced Charger, and Make Rocket Ammo & drop Reaper Turrets (not to close to your Ubas its can Destroy him). Repair your UBAS if needed.
if all is save Place 2. Charger and Charge full or just go back into the UBAS and repeat until destination reached in Combat readyness!

-wile moving solo:
NEVER Shoot wile you moving to a location unless to kill biomass, enemys near you? hitting you? DONT CARE just run over the once in front (your staps do dmg 200 to them) and the stuff behind you clear after you reach the point were you have to recharge your UBAS. dont waist Energy!

Moving With the Team:
Move with the team and dont fire mutch. just help with trash clear dont try to kill everything for the team. you have to manage your energy consumption! nothing is more anyoing that a UBAS charging everyminute for 30 seconds!
allways try to Charge the UBAS same as Solo movment.
In Dangerus Moments use (3) Smoke screen to slow & supress enemys and (4) stump to stun Big enemys or bosses to open repositioning for your teammates.
-you are a Frontline. Tank for the Team wile you kite the Boss. UBAS is easy to Repair!
Combat Engineer TURRETS:


GAR
  • Optimal Frame
Automatic Shotgun:
  • Optimal Frame

PLAYSTYLE INFO:

-Turret Energy Managment:
simple try to have as many Advanced charger covering as many turrets at once.

-Turret Placement:
build your turrets close to walls / map Eges in a line. dont just place them in open field as a cluster!

-Reaper Turrets Positioning:
its important that no other turrets are in his attack range. if a enemy comes close to a turrets / Adv Chargers and the reaper turret shoots at it. the turrets will get destroyed by the reaper turrets!

Combat Engineer Frozen Power


Light Machine Gun:
  • Light Stock
  • Suppress Frame

Granade Launcher:
  • Nitrogen Granade
  • Stock Capacitator

PLAYSTYLE INFO:

- Ammo generator lvl 4 first:
you stack Nitrogen ammo into your Magazine. make sure to stay next to a team mate when you use it to give ammo to him to!

- Frozen Debuff:
the only time you shoot your Weapon is to apply the Frozen buff to Suppressed Enemys to make them a easyer Target for your team & to protect the team from enemy attacks.
you only shoot 1 Bullet to apply the debuff and than 1 bullet all 2 seconds on the same target to refresh it. the only time you use more bullets is when your team cant supress the enemy alone.

- Nitorgen Granade Launcher:
stack up on ammo for it. when you run out of Nitrogen Bullets in your Magazine you use them insted for the "Frozen Debuff" until you have bullets generated.

- Reaper Turret:
you only direct dmg provider in this build.

- Sonic Flashbang:
use it on bosses to extent the supression time to increase the Time you have to apply the Frozen Buff & on Dogs to if team lacks suppression to help you using less Nitrogen bullets.
1 Build Every Class Tanky & Fast!
Tanky Assault Allrounder

- Supress frame
- Light Stock

- Forward Capacitator
- Extended mag

Tanky Demolition Allrounder

- Stock Capacitator
- Extended Mag

Tanky Marksman Reaper

- Supress frame
- Light Stock

- Long Sight
- Stinger Single

Tanky Heavy Minigun

- Exposive Ammo
- Enhanced Frame
- Light Stock
- Forward Capacitator

Tanky Medic 1

- Optimal Frame

- Optimal Frame
- Forward Capacitator
- Stock Capacitator

Tanky Medic 2

- Optimal Frame

- Optimal Frame
- Forward Capacitator
- Stock Capacitator

Tanky Terminator ASV

- ASV Single
- Short Sight
- supress Frame
- Light Stock
- Forward Capacitator

- Stock Capacitator
- Light Frame

Tanky Hellfire TANK

- Forward Capacitator
- Extended Mag
- Heavy Frame

- Forward Capacitator
- Light Frame

Tanky Reon Firesupport

- Forward Capacitator
- Optimal Frame

- Forward Capacitator
- Optimal Frame

Tanky Combat engineer Allrounder

- supress Frame
- Light Stock

Tanky Psychic Allrounder

- Forward Capacitator

- Forward Capacitator
- Optimal Frame
1 Build each Bot

Assault Bot:
ASV:
  • Shredder Ammo
  • Forward Capacitator
  • Long Sight
  • Light Stock
Missle Swarm:
  • Forward Capacitator
  • Heavy Stock
  • Extended Mag



Demolition Bot:
GAR:
  • Shredder Ammo
  • Laser Pointer
  • Suppress Frame
  • Light Stock
Missle Swarm:
  • Forward Capacitator
  • Heavy Stock
  • Extended Mag


Heavy Bot:
Minigun:
  • Shredder Ammo
  • Light Stock
  • Laser Pointer
  • Enhanced Frame
  • Forward Capacitator
Missle Swarm:
  • Forward Capacitator
  • Heavy Stock
  • Extended Mag


Marksman Bot:
GAR:
  • Shredder Ammo
  • Suppress Frame
  • Laser Pointer
  • Light Stock
  • Forward Grip
Strike VI:
  • Shredder Ammo
  • Forward Grip
  • Laser Pointer
  • Light Stock
  • Dual Mag


Medic Bot:
HPR Viking:
  • Shredder Ammo
  • Light Stock
  • Suppress Frame
  • Short Sight
  • Forward Capacitator
Missle Swarm:
  • Forward Capacitator
  • Heavy Stock
  • Extended Mag


Recon Bot:
Light Machine Gun:
  • Shredder Ammo
  • Light Stock
  • Suppress Frame
  • Short Sight
  • Forward Capacitator
Missle Swarm:
  • Forward Capacitator
  • Extended Mag


Terminator Bot:
RIVNIK:
  • Shredder Ammo
  • Light Stock
  • Forward Capacitator
Missle Swarm:
  • Forward Capacitator
  • Heavy Stock
  • Extended Mag


Hellfire Bot:
Arclite:
  • Heavy Stock
  • Forward Capacitator
  • Extended Mag
Missle Swarm:
  • Forward Capacitator
  • Heavy Stock
  • Extended Mag


Combat Engineer Bot:
GAR:
  • Shredder Ammo
  • Laser Pointer
  • Suppress Frame
  • Light Stock
Missle Swarm:
  • Forward Capacitator
  • Extended Mag


Condatis Bot:
ASV:
  • Dual Mag
  • Forward Capacitator
  • Forward Grip
  • Light Stock
  • Long Sight
Missle Swarm:
  • Forward Capacitator
  • Heavy Stock
  • Extended Mag
Community Builds:
Player: meme turtle
Terminator Solo Build 1
- Exaust Energized Charge

- Granate launcher
- Optimal Frame

- Stock Capacitator
- Optimal Frame


Terminator Solo Build 2
- Exaust Energized Charge

- Granate launcher
- Optimal Frame

- Optimal Frame
23 Comments
Mixairian 24 May @ 7:09pm 
I wanted to say thank you. This build guide helped a lot. I've been playing on and off for years, but I don't live on the Discord. I didn't even realize this guide existed because the default language for the guide is set to German, and I had non-English guides filtered out from Steam. This guide never even showed up until I stumbled upon the link.

I'm not sure if you still play, but I was wondering if you could add a brief synopsis for each build (class, bots, etc) that explains their role and impact. For a rookie player like myself, that would be helpful. I understand if that's too much work to put in, but I figured I'd ask.

Thank you again for this guide.
Dmab 16 Sep, 2024 @ 9:27pm 
Thanks for the guide update! It helps when you do not have a complete team.
Dmab 15 Sep, 2024 @ 5:30pm 
Any recommendation about how to build bots with the new/reworked medals?
KITAS 9 Sep, 2024 @ 2:04pm 
:RS2Nyx:
Hattori  [author] 9 Sep, 2024 @ 5:13am 
no just typing error on my end
Medvezhak 12 Feb, 2024 @ 5:36am 
How do you put two frames on same gun?

Automatic Shotgun:
-Light Frame
-Suppress Frame

Was it possible in earlier versions?
Pixie Demon Queen 5 Jan, 2024 @ 7:19pm 
Nifty and comprehensive guide! I only have 1 medal and i got it by accident! Also a full 8 man team, im lucky to get 1 and my 3 bots! (will i ever get a custom in-game color in RS2 for my kickstarter contribution for NOTD 2 in SC2? lol...)
danyzzzz 29 Dec, 2023 @ 6:59pm 
Rebel Save House contain a Sector lockdown terminal too ;)
Nexsos 30 Dec, 2022 @ 4:23pm 
Merks schon, da hatte wer etwas gesuchtet xD
Psyclops 26 Oct, 2022 @ 1:54pm 
Wow! Thanks for spending the time to make this huge guide!