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I don't want to be annoying, so, if you don't want to read my vision, it's ok.
I test new version and it's weaker than 3.1 update. With vanilla knights and guardians i can easily destroy any enemy army, almost take no damage. With this mod, seems they don't register dmg on charge, and without option to retreat immediately, they just die surrounding by the enemies. Knights are more response, but only, when you want to take them out of fight, they can't keep charging if you select next enemy close to you current, and charge dmg almost 0.
Modded grail guardians just stuck in enemy units and don't want to get away.