Total War: WARHAMMER III

Total War: WARHAMMER III

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Immortal Empires Lord & Hero - Campaign Resize Mod
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239.784 MB
23 Aug, 2022 @ 12:30am
14 Oct, 2022 @ 2:06am
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Immortal Empires Lord & Hero - Campaign Resize Mod

Description
Disclaimer - WORK IN PROGRESS

This mod started in WH2... on Mortal Empires. I started playing around with unit size on the campaign map, to realize a more realistic and immersive way for the Lords & Heroes to walk on the campaign map.

After watching the campaign map showcase for Troy; I noticed some of the lord armies walked so naturally. After lots of research, I learned the movement speed of the Lords & Heroes on the campaign map is hard coded into the game... so after months of tinkering, I came up with the best solution I could.

By increasing the size of Lords & Heroes on the campaign map, this better syncs their animation cycle with their actual movement speed on the campaign map. The result is a totally immersive way Lords & Heroes move on the campaign map.

For me to mod all of the Lords & Heroes from all factions, as well as on all mounts; I have to actually PLAY the Lord and or Heroes, unlock their mounts... then study the movement animations. This is verrrrrrrrry time consuming.

I'm open to help from the community. Post videos or pictures online and post the link in the comments. Youtube might work best. We can keep knocking out any lords with missing entries.

I also have made the campaign size, independent of the battle size of Lords & Heroes... so there should be no adjustment in battles.

In addition; I've increased the size of Lord and Agent ships across the board. I feel they have a much more impactfullness on the campaign map now.

Looking forward to everyones comments !!!!

Cheers,
Kelstr

Popular Discussions View All (1)
12
14 Oct, 2022 @ 1:38am
Bug Thread
kelstr
67 Comments
zeroreyhena 17 Aug @ 7:47pm 
Plis update
Spartak 19 Feb, 2023 @ 8:17am 
Hey Kelstr any planned updates? There are still many smol characters :steamhappy: :steamthumbsup:
Dantalien 2 Dec, 2022 @ 8:44pm 
Does it work with lords/heroes from other mods too or just vannila ones?
pururin 15 Nov, 2022 @ 1:34pm 
Looks interesting gonna try it out. But on the first glance I feel like 25% smaller size would be more immersive but that's just my first thought.
tafmupfumi 5 Oct, 2022 @ 8:24am 
A thousand apologies, upon further testing it wasn't this mod that was causing the incompatibility. Sorry.
kelstr  [author] 4 Oct, 2022 @ 1:59pm 
Which recruit any lord mod are you talking about?
Kont Norsvetgatou 26 Sep, 2022 @ 6:06am 
Tested it with the Quicksilver mod. Hilarious seeing Gelt on a super tiny pony!
kelstr  [author] 18 Sep, 2022 @ 9:19pm 
hahaha yea I just edited the blood cauldrons so that should be better now - but not perfect
Bashe56 18 Sep, 2022 @ 4:16am 
The reason i looked at the table is Archaon. He is so small on the campaign map. He became the lord of endtime because the world mocked about is size. There is the small Ungrim on the campaign map. That why he became a giant slayer. Grimgor is the giant orc of the battle map. This one could make sense. The funniest one i have seen is Hellebron on her Cauldron of Blood on the campaign map. Oh god, she is a giant.

And again thanks for you work.
Bashe56 18 Sep, 2022 @ 4:16am 
Yeah, i have seen the "variant_table". This table is a mess, now i just have a little understanding of how painful it is for you. Really thanks for your work.

There is a "Campaign Map Scale"column in the "campaign_character_art_sets_tables"(not confound with "campaign_character_arts_tables"). This parameter only affect the campaign scale of the foot lord. There is no impact on mount (rider + mount). The campaign scale of the mount (rider + mount) is affected by the column "scale" of the "campaign_mounts_tables". With this two parameter, it seems you can scale the campaign size to your linking without having to worry about battle size or disproportion between rider and mount.

But that may be a bad idea because i 'do not know if there any other impact. Sorry to have bothered you with that.