Avorion

Avorion

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Items (37)
Trade Heatmap Embiggener
Created by Snuggly Wuggums!
This mod is intended to make the trading heatmap more useful(in my opinion) by expanding its range to cover multiple quadrants, scaling based on your quality of subsystem....
AzimuthLib - Library for modders
Created by Rinart73
Avorion: 0.31 - 2.0 A resource for modders that provides useful functions to make mod development easier. Used mostly in Rinart73's mods. NOTE: This mod will be updated to the stable versions only. I'm not planning to support Beta-versions since they come ...
(SDK) Overhaul - Ship & Station Generation - Into The Rift fixes
Created by thelich
Fixes to support 2.2 version and Into The Rift DLC: * Empty faction names and hostiles fighting each other. Note - already generated factions will keep blank names. You can remove factionXXX.dat files (all of them) in galaxy/factions folder - they will be ...
Advanced Ballistics
Created by crazyscientist
This mod will change ballistics of All weapons to make them viable in high speed combat. All projectile weapons get slight range upgrade and some projectile velocity. Cannons and launchers get significant projectile velocity buff. =========================...
Ancient blueprints
Created by [SDY] Wist
Starlight Drive Yards main page SDY steam catalogue ----------------------------------------------------------------------- Mod removing some limitations from using legendary named turrets dropped by boss enemies. Did a boss drop a cool rapid fire railgun?...
Arsenal Extension - Fusion Cannon
Created by KnifeHeart
Adds a new weapon to the game inspired by Descent's Fusion Cannon. The Fusion Cannon is an energy weapon that features a very low rate of fire, but devastating single-shot damage. Compared to a standard cannon, it fires more slowly and has a shorter range,...
Arsenal Extension - Helix Cannon
Created by KnifeHeart
Adds a new weapon to the game inspired by Descent 2's Helix Cannon. The Helix Cannon is an energy weapon that alternates between firing a blast of five tightly-grouped spread of shots, then five loosely-grouped spread of shots, then five extremely loosely-...
Arsenal Extension - Hydra Torpedoes
Created by KnifeHeart
Adds ten new types of torpedoes to equipment docks for purchase. These torpedoes will split into multiple sub-munitions that independently seek the target. Each individual sub-munition doesn't do as much damage as the main torpedo, but all sub-munitions st...
Arsenal Extension - Lancer
Created by KnifeHeart
Borrowing some design ideas from the Vauss Cannon, the Lancer is an always-coaxial laser that's available anywhere that you can find a standard Laser Turret. However, it is less common. Does not suffer from the same issues that impact the standard Laser (p...
[2.0] - (SDK) Support Library - Shadow Lib
Created by SDK
                                                If You Enjoy This Mod:                                                              https://i.imgur.com/p7Fv1Z6.gif Description: This is a collection of custom Libraries that I use to support other mods I mak...
[2.0] - (SDK) Overhaul - Ship & Station Generation
Created by SDK
                                                If You Enjoy This Mod:                                                              https://i.imgur.com/p7Fv1Z6.gif Description: This Overhaul replaces the Ship and Station Generation in the game and adds sev...
Turret Scaling
Created by The HellSmith
This mod adds a tab to turret factories to scale turrets...
Torpedo Auto-Targeting 2.2+
Created by XYZ
This script will automatically assign nearby targets for torpedoes fired by player ships if no target is selected or players are targeting themselves. The automatic targeting spreads torpedoes out among enemies in range, enabling a more 'swarm-like' torped...
Torpedo Assembly
Created by WarStalkeR
Torpedo Assembly expands the original idea of assembly blocks and turns them into necessary part of ship even on starting ships. It allows player to produce torpedoes based on unlocked material knowledge, if ship has installed relevant blocks: Assembly and...
The Brotherhood's Revenge
Created by KnifeHeart
Makes The Four boss fight much more difficult to defeat (and drop better loot) during subsequent encounters....
Subsystems Scaling
Created by WarStalkeR
Subsystems Scaling increases efficiency of installed subsystems according to ship's size (or rather, ship's processing power level). With it, bigger ships will receive much greater effect from same subsystems, compared to smaller ships. Every time your shi...
Salvage&Mine Map Missions With Refinery Bay
Created by thelich
If ship has raw mining/salvaging laserrs, then this mod will remove "refine travel" penalty for salvage/mine map command, if ship has Commercial Refinery Bay installed. If rarity level of installed Refinery Bay is too low to process some available material...
Reupload - Improved XSTN-VI
Created by TrevorJD
Reupload of Lekgolo's XSTN-VI mod for v2.1+ compatibility. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2813567695 No changes made except the version number. Seems to run OK but I cannot offer any support....
No Aim Prediction For Beam Weapons
Created by thelich
Fix aim prediction on moving targets for automatic beam (all non-projectile) turrets, so they will not try to shoot ahead of target, like projectile weapon. Some misses will still occur, as turret reaimed by script, an can be moved by AI between updates. B...
New Misson - Collect Pirate Bounty
Created by KnifeHeart
Adds a new, commonly encountered mission to Military Outposts and Smuggler Hideouts that tasks you with killing a set number of ships or stations from a specific pirate faction. How you find them and kill them is up to you, as long as they are eliminated!...
New Mission - Destroy Prototype Battleship
Created by KnifeHeart
Adds a new, rarely-encountered mission to Military Outposts, Shipyards, and Research Stations that tasks you with destroying a prototype battleship that has been hijacked by pirates. Watch your back - the prototype is quite dangerous, and the pirates may h...
New Mission - Attack Research Base
Created by KnifeHeart
Adds a new, uncommon mission to Military Outposts that tasks you with destroying a nearby research base belonging to an enemy faction. Also contains a secret, incredibly dangerous boss encounter....
More Subsystems at Docks (Fixed UI Issue)
Created by The_Rusty_Geek
**Update** Due to popular demand, 10x more items has been changed to 50x more items. This mod increases the variety of subsystems available at Equipment Docks by a factor of 50. No more flying around for ages just to find a specific piece of equipment. It ...
Mining Operations - x5 Yields (broken now lol)
Created by Bill
Current calculation average yields that would include mining sectors with no/few asteroids, however, experienced captains would not waste time in low-yield sectors. This mod adds a multiplier to the base yields of the mining command to match realistic yiel...
Mechanized Hydra
Created by Xeo
Increased Production Speedup of the Hydra Subsystems by 50% of their base value. Should not affect save games....
Lord of the Wastes
Created by KnifeHeart
Lord of the Wastes is a polished five mission campaign, intended to be tackled within the first few hours of starting a new galaxy. The rewards will provide a quick boost of credits, materials, and turrets / systems to bypass much of the early game grind. ...
Long Live The Empress!
Created by KnifeHeart
Long Live The Empress is a fully-featured expansion campaign to the Cavaliers faction from the Black Market DLC. This mod features: - Five new story missions that take place after the defeat of The Family and The Commune - A new boss to defeat. - Five new ...
Arsenal Extension - Vauss Cannon
Created by KnifeHeart
Adds a new weapon to the game inspired by Descent 3's Vauss Cannon. The Vauss Cannon is an always-coaxial weapon similar to a chaingun with significantly increased shot velocity and range. Vauss Cannons are available anywhere that a chaingun is available (...
Arsenal Extension - Pulse Accelerator
Created by KnifeHeart
A deadly weapon that fires extremely powerful bursts of charged particles, the pulse accelerator is a fearsome sight on any capital ship. These are only available quite a distance into the galaxy, and are vanishingly rare. However, any captain who gets the...
Arsenal Extension - Slug Gun
Created by KnifeHeart
A cross between a railgun and shotgun, the Slug Gun fires a wide spread of high-velocity projectiles that are capable of penetrating weak sections of a ship's hull. Slug Guns can be found anywhere that a railgun can be found, but they are slightly less com...
Arsenal Extension - Spreadfire Cannon
Created by KnifeHeart
Adds a new weapon to the game inspired by Descent 1's Spreadfire Cannon. The Spreadfire cannon is an energy weapon that alternates between a blast of three tightly-grouped shots, then three loosely-grouped shots. Works decently well against large groups of...
Arsenal Extension - SRM Launcher
Created by KnifeHeart
A small missile launcher that offers unparalleled burst damage, the Short Range Missile - or SRM for short - belches out a cloud of fast seeking missiles. Don't let their small size and low DPS fool you - any unshielded hull will be torn to pieces in short...
Auto Return
Created by Unserious
Fighters will automatically return to the ship before jump to the sector if the jump command is given from map level....
Extra Ship Classes Core
Created by KnifeHeart
This used to only add a few extra types of pirates to spawn, but has slowly grown into a large support library that I use for pretty much all of my projects. Includes extra pirate ship classes and all sorts of neat scripts that you can use to make the play...
Feasible Research
Created by WarStalkeR
Feasible Research implements whole new layer of functionality to all Research Stations, thus releasing them from stigma of nearly pointless gacha/lootbox item sink with expected results. As bonus, it also allows player to create blueprints from ancient tur...
Lickwit's Tactical Missile Launcher
Created by Lickwit
Should be compatible with all Avorion 2.2.x versions (let me know if you run into any issues since I haven't had time to test extensively) We all know missiles, right? Those boring slow moving medium damage seeker projectiles with a tiny boom attached to t...
SuperLootRangeEnhance
Created by BakaOvO
increase loot range to 20 km it seems that the upper limit of picking up range is 25 km. so sad but actually, nothing can drop outside your maximum shooting range, right? Enjoy the game guys :D my new mod also includes this function, please have a look ↓ h...