Tabletop Simulator

Tabletop Simulator

39 ratings
Saught's Tarnished Assets/Models/Objects/Props 2
2
2
   
Award
Favorite
Favorited
Unfavorite
Type: Game
Complexity: Low Complexity
Number of Players: 10+
Assets: Components, Props
File Size
Posted
Updated
506.571 KB
19 Aug, 2022 @ 12:56pm
19 Aug, 2022 @ 1:28pm
2 Change Notes ( view )

Subscribe to download
Saught's Tarnished Assets/Models/Objects/Props 2

Description
There's about 370 models on the table. Most are using primitive colliders but some have custom adjusted mesh colliders to let them sit easier. Everything's been adapted for TTS.

Inside you can find:
  • Beds, Chairs, Planters, Pottery, & Tables
  • Bodies, Bones, Corpses, & Skeletons
  • Books & Bookshelves
  • Beams, Bridges, Huts, Platforms, & Supports
  • Clutter & Debris
  • Sewer System Bones, Debris, Grates, Pipes, & Sewage
  • Various other stuff

Like the other set of Tarnished assets, these assets in general are extremely convoluted to work with. I have an easier workflow for them now but it's still a complicated and slow process.

Feel free to pilfer whatever you want for other mods. You don't need to credit me or link anything, but it'd be nice.

If you'd like to support me you can do so through PayPal[www.paypal.com]

Tarnished Assets 1:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2787112382

Extra stonework models in the example build from Market Assets:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2169152355
15 Comments
Pig 2 Aug, 2024 @ 6:09pm 
Lol. Well best of luck to ya man.
Saught  [author] 2 Aug, 2024 @ 6:08pm 
@Pig I haven't really been messing with models for about two years now, I'm just now getting back into it. I'm sure there's been tons of new tools and developments since what was available back then.I hadn't heard of Smithbox but it looks similar to one of the param editors (idr), but if it allows extraction of models with their corresponding textures that makes it infinitely easier to utilize that than whatever convoluted crap I was using originally lol.
Pig 2 Aug, 2024 @ 5:51pm 
Got it! Thanks so much for your response man. Have you tried your luck with Smithbox?
Saught  [author] 2 Aug, 2024 @ 5:34pm 
@Pig It varies heavily based on where the assets are from and what the assets are like. Texture transparency? Doubled planes so normals face opposite directions so it isn't only visible from 1 side? Filetypes need to be converted? More than a single texture? Polycount too large?

Sometimes it's simple local files for the model, collider, and texture files in TTS on a custom object and uploading that. Sometimes it's an involved process that requires you to adjust the model geometry, fix UV maps, or make basic lowpoly colliders yourself. Sometimes I import entire folders into Unity and have to assign colliders & textures manually, occasionally on custom made shaders (though I usually default to legacy diffusion).

It typically requires manually creating and naming AssetBundles, exporting them from Unity, importing them in TTS, organizing the table, and then uploading it all. It's a very meticulous process, but if you have the patience for it, it can enhance your games quite a bit!
Pig 2 Aug, 2024 @ 2:29pm 
Hey! Sorry to bother. I just wanted to get some insight into your workflow! I've been trying this myself but haven't had much luck as of yet.
buddha 26 Sep, 2022 @ 10:26am 
hey Saught, I started recently being a Dunegon Master and using TTS. and I just wanted to say your Assets are crazy (in the best of ways) and to keep up the fantastic work.
Saught  [author] 25 Sep, 2022 @ 1:49pm 
@Ðrim I've got a ton of stuff on a table I need to section out probably into 2 or 3 separate mods and I still need to fix textures on a few things unfortunately. None of it's uploaded yet; not that it takes much time but I have to use a 3rd account now that I hit the limit again lol.
Ðrim 24 Sep, 2022 @ 4:32pm 
Working on anything new Saught? :)
Razehell 18 Sep, 2022 @ 7:55pm 
I'm creating lighting effects and notice shadows weren't landing on your assets. I remade one building and got shadows working on the same building. I wanna be fwrends!
(Video of the shadows) https://youtu.be/hlO_9wBfTME
Razehell 17 Sep, 2022 @ 6:24pm 
Love your stuff!!!
I've hit my upload limit and wanted to ask a few questions on your methods, please accept my friend request if you don't mind. <3