Crusader Kings III

Crusader Kings III

79 ratings
Less Levies
   
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Updated
412.602 KB
6 Aug, 2022 @ 12:17am
13 Aug @ 5:19pm
23 Change Notes ( view )

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Less Levies

Description
--As of 1.9, this is mostly a redundant version of No More Levies, since I made game rules to allow for more/less levies as you see fit, but I'll maintain this if people prefer it--

Have you ever been annoyed with the amount of late game spam that comes off of fighting huge empires off of the pure numbers of levies that they are able to throw into the meat grinder? Tired of how the stronger powers can easily absorb independent realms when, historically, they took centuries to obtain their borders?

One major factor affecting military strength is just how easy it is to have armies entirely composed out of brainless and easily reprehensible levies, making warfare less strategic and more about who has the bigger blob, rendering your men-at-arms less important. This mod alters that by removing a large number of levies from the game, making men-at-arms more important.

(Note for longtime users: these aren't changes, just elaboration on the mod's details)

Base Levies
Vanilla
Modded
Buildings
Poor
50
5
Cities, Temples, Outposts, Hunting Grounds
Small
75
10
Horse Pastures, Hillside Grazing, Camel Farms, Pastures, Orchards
Normal
100
15
Castle, Tribal Hold, Warrior Lodges, Military Camps, Barracks, Stables, Ramparts, Longhouses, Palisades
Good
125
20
Nothing uses good tier as far as I can find
Excellent
150
25
Regimental Grounds, War Camps
Levy Scaling
Poor
25
5
Cities, Temples, Outposts, Hunting Grounds
Small
50
10
Horse Pastures, Hillside Grazing, Camel Farms, Pastures, Orchards
Normal
75
15
Castle, Tribal Hold, Warrior Lodges, Military Camps, Barracks, Stables, Ramparts, Longhouses, Palisades
Good
100
20
Excellent
125
25
Regimental Grounds, War Camps

Base Garrisons
Vanilla
Modded
Buildings
Normal
150
50
Cities, Temples, Ramparts, Curtain Walls, Watchtowers
Good
250
100
Castles, Tribal Holds, Hill Forts
Garrison Scaling
Vanilla
Modded
Buildings
Normal
150
75
City Upgrades, Temple Upgrades, Ramparts, Curtain Walls, Watchtowers
Good
250
100
Castle Upgrades, Tribal Hold Upgrades, Hill Forts

Nomads play differently than all of the settled cultures, so I've adjusted the Horde Rider conversion rate from 15% to 05%, which seems to produce similar numbers of steppe nomads.

Minor Altercations were done to some scripted effects, holy sites, lifestyle perks, etc (anything affecting levies) to affect general army upkeep/cost instead
Values for Norse Invasions were also reduced so de-Norsification has a greater impact

However, it isn't perfect, since your personal men-at-arms are unbalanced by all of your vassals, and so I would recommend some AI factional balancing mods like Loyal to a Fault or More Interactive Vassals so that you don't always stand alone against all of your vassal's MAA.
45 Comments
S A I N T I R N B R U  [author] 14 Aug @ 7:32pm 
I think it's save compatible, I haven't checked specifically.
k2s 13 Aug @ 10:02pm 
is it save compatible? or better with a new start
S A I N T I R N B R U  [author] 13 Aug @ 6:08pm 
@Elmano unfortunately, the Horde Riders are tied to how much Herd a nomad presently has, more than any specific yurt buildings that make it easier to quantify; I've reduced the value from 15% to 5%, which looks roughly equivalent
k2s 13 Aug @ 8:36am 
could u please update the mod
Elmano 11 Aug @ 3:21pm 
could we get some for the khans of the stappe horde riders too?
Mr.Oscar 30 Apr @ 9:17am 
Yes
Ktony 29 Apr @ 4:00am 
does it work with AGOT mod?
Mr.Oscar 3 Oct, 2024 @ 4:20am 
Amen :steamthumbsup:
S A I N T I R N B R U  [author] 2 Oct, 2024 @ 7:00pm 
I didn't notice that issue when I was updating for 1178, thanks for reporting the issue. It has been corrected and the Kingdom of Sicily (and any other problems that also might've been from my attempt to touch the history file) have been corrected.
In the meanwhile, I will be looking at an alternative method for balancing the event troops spawned at the start dates, so those fights might be a bit imbalanced for a while.
Mr.Oscar 2 Oct, 2024 @ 5:23am 
It probably does not work with the new data. But otherwise it seemed to work just normally okay? So can't say