RimWorld

RimWorld

41 ratings
Decaying Structures
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
814.499 KB
5 Aug, 2022 @ 11:35pm
14 Jul @ 6:26am
8 Change Notes ( view )

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Decaying Structures

Description
Adds gradual decay to buildings (i.e. walls, furniture, machines, etc. - but not floors).

Rate of decay, how much it varies randomly between buildings, in how large chunks it is applied, and what should be affected are all configurable in settings.

Refactored Work Priorities (Continued) works well with this mod to reduce the amount of repairs jobs your pawns do.

Source code is on GitHub.[github.com]
Popular Discussions View All (2)
1
9 Aug, 2024 @ 11:52am
Decaying Structures
Банан тебе в ж( | )пу .!..
1
9 Nov, 2023 @ 8:19pm
Red errors on startup
lol
66 Comments
Lotl 20 Oct @ 7:45pm 
When loading this into a previously loaded game it causes everything to turn Red Green or Blue and looks very glitchy
Random Tank 31 Aug @ 8:12pm 
Would it be possible to edit this mod to only apply to certain types of structure materials? Like just wood?
Kathanon  [author] 29 Jul @ 8:45am 
Shouldn't have a noticable impact.
Church.exe 29 Jul @ 1:44am 
Would this mod have any significant performance impact? This seems like something that could either be basically free or incredibly costly performance-wise depending on how it works under the hood and right now I'm going through my pack trying to find the mods that might be problematic perf-wise.
Kathanon  [author] 27 Jul @ 12:36pm 
Thanks for letting me know.
Ishchyaboi 27 Jul @ 12:18pm 
Combination of Layered Wall Destruction and this mod work as expected.
Ishchyaboi 26 Jul @ 10:28am 
Yeah, probably will. Just swapping over between modlists and thought to ask.
Kathanon  [author] 26 Jul @ 10:12am 
No idea. Just try it?
Ishchyaboi 26 Jul @ 9:20am 
Do you know how this works with Layered Wall Destruction?
Kathanon  [author] 14 Jul @ 6:27am 
Update:
- Support for RimWorld 1.6.