Garry's Mod

Garry's Mod

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[VJ] Manhunt SNPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Scenic
File Size
Posted
Updated
1.039 GB
4 Aug, 2022 @ 4:24pm
29 Jan, 2023 @ 6:54pm
3 Change Notes ( view )

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[VJ] Manhunt SNPCs

Description
"These streets are being patrolled by gangs. They're scum -- just like you, and they're here to hunt you down and cut you up." - The Director

VJ Base is required for this addon to work, see "Required Items"
Lethal Necrotics Reanimated is not required, but it's an optional add-on that you can install to have access to Undead Hunters. If you do not have it installed, you will not be able to spawn Undead Hunters.
Full integrated animations is needed for the Fists melee weapon, or they will t-pose if not installed.

FEATURES
============
  • 60 total NPCs
  • Over 6,000 voicelines.
  • Dynamic footsteps.
  • Footstep sounds from Manhunt.
  • SNPCs use custom blood from Manhunt.
  • Killicons for NPC weapons. No more ugly looking skull n crossbones.
  • Friendly and Hostile Hunter SNPCs.
  • 6 spawnable SENT that replicates the pickups in Manhunt.
  • 3 Panels under VJ Base tab. (Manhunt, Manhunt (Undead), Manhunt Class Allies)
  • "Undead" zombie variants.
  • Game Music (A Music System is still in the works. In the meantime, you can play the music files yourself with the Extended Spawnmenu addon.

NPC LIST
============
60 total NPCs (Variants not counted)
  • Hoods
  • Skinz
  • Wardogs
  • Innocentz
  • CCPD
  • CCPD Swat
  • Cerberus
  • James Earl Cash
  • The Director
  • Ramirez
  • Monkey
  • The White Bunny
  • Undead Hoods
  • Undead Skinz
  • Undead Wardogs
  • Undead Innocentz
  • Undead CCPD
  • Undead CCPD Swat
  • Undead Cerberus
  • Undead Map Spawner

ENTITY LIST
============
6 total Entities
  • Pistol Ammo
  • Revolver Ammo
  • Rifle Ammo
  • Shotgun Ammo
  • SMG Ammo
  • Pills

Commands
  • vj_manhunt_lnr_alert [0/1] (1 def) - Displays a text to the user if they have LNR installed.
  • vj_manhunt_hunters_allied [0/1] (0 def) - Should we allow Hunters from different gangs to be allies towards each other? (Affects Friendly and Hostile)
  • vj_manhunt_hunters_ply_allied [0/1] (0 def) - Should Hunters be friendly to other friendly gangs? (Affects Friendly)
  • vj_manhunt_aggressive_tactics [0/1] (0 def) - Hunters with firearms will aggressively hunt their prey and will not retreat if hurt.
  • vj_manhunt_hunters_headshot_sound [0/1] (0 def) - Should we play a impact sound on human hunters upon headshots?
  • vj_manhunt_hunters_zmb_eyeglow [0/1] (1 def) - Enables glowing eyes for Undead. (May impact preformance if too many undead is present)
  • vj_manhunt_hunters_zmb_faster [0/1] (0 def) - Walkers will move at running speeds, while Bolters will move even faster
  • vj_manhunt_hunters_zmb_riser [0/1] (1 def) - Undead spawned on certain materials will play a rise spawn animation (Materials such as Grass, Snow, Sand, Mud)
  • vj_manhunt_hunters_zmb_map_music [0/1] (1 def) - Should the Undead Map Spawner play a short tune upon creation?
  • vj_manhunt_hunters_zmb_map_spooky_snds [0/1] (1 def) - Should the Undead Map Spawner play spooky sounds while active? (Sounds will stop if deleted)
  • vj_manhunt_hunters_zmb_map_delete [0/1] (1 def) - Should the Undead Map Spawner remove NPCs upon being deleted?

Bugs
I shouldn't have any bugs, but they might be some missed bugs from constant playing with these NPCs. Please let me know of any bugs.

Planned Updates
• Piggsy (I'm still trying to figure on how to go about adding Piggsy)
• Music System
• Group spawners

Credits
============
I need to give these credits for those that have helped me or made this addon possbile.
Name of the person for credits
Reason for the credits
Rockstar Games [www.rockstargames.com]
Textures, Sounds
Treyarch [www.treyarch.com]
Zombie sounds (From World At War, Black Ops 1, Black Ops 3)
Sounds, Models, Code Reference, Base
Models, Textures
Animations and code.
Ported COD Zombies animations, code
Modifying/editing the animations, sounds and code reference.
Spawnicons, Screenshots, Coding SNPCs, texturing for Undead

Recommendations to make the Manhunt experience better.

Github Source[github.com]
230 Comments
E-Man 19 hours ago 
they wont fall on the ground but there animation they was in before they died still plays :(
×_× Ghost×_× 3 Oct @ 1:47pm 
pls fix
HayQueMoverElCacharro 1 Oct @ 3:04pm 
wheres piggsy??
-DASH- 30 Sep @ 8:54pm 
still broken
Grilled Cheese ✞ 28 Sep @ 2:34pm 
@godLike they're working on it
godLike 28 Sep @ 2:31pm 
Ive got a bug, when I kill any of the SNPCs they dot ragdoll and fall to the ground but they stay in their animation they were in before they died, as example they keep walking like before I killed them
Duke Serious 22 Sep @ 2:58pm 
Why won't they ragdoll when I kill them?
Grilled Cheese ✞ 19 Sep @ 4:08pm 
@Crack, you fix it gng
Crack 19 Sep @ 3:55pm 
fix yo dumb ahh addon nigga
DarkX5 13 Sep @ 2:41pm 
I can't use the undead NPCs even though I have LNR installed?