Space Engineers

Space Engineers

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FB-03A Eagle
   
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Type: Blueprint
File Size
Posted
Updated
5.629 MB
3 Aug, 2022 @ 11:08pm
4 Aug, 2022 @ 9:23am
3 Change Notes ( view )
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FB-03A Eagle

In 2 collections by BlueBirrb
CFR Celestial Federal Republic
85 items
FB-03 Eagle
3 items
Description
Video By Burn 7 Gaming

No Mods, 7 Scripts, Survival Ready

Dubbed by Heavy Atom industries as the Spacehawk successor, the Eagle is indeed a whole new craft, capable of flying and striking anywhere, Space Moons or Planets, it does have the fuel capacity for it.

The Eagle came after a request for a Heavy Fighter Bomber by the CFR Defense Ministry, this fighter had to have the firepower and range to make it be able to strike anywhere, it's armament had to be versatile and be tailrod according to mission, the pilot had to be protected and placed preferably in the middle of the craft, it also had to have at least one turret to defend itself, other requirements were enough electrical charge for at least 2 Rail Guns, but Assault Cannons are preferred and they had to be at least no less than 4, size wasn't a matter as the craft was not meant to serve on carriers, it had to have tho an optical suite for long range targeting and had to have good capacity of Torpedoes.

So both Heavy Atom Industries and Ferrum Industries began to compete for the project, and eventually Heavy Atom won, much to the annoyed Ferrum Industries, whose CEO responded with: "Heavy Atom are bunch un-creative spoiled brats who can't think of anything beyond a flying wing design".

The A variant was truly a success, and generally it was well liked by those who flew it, it would be used in fast hit and run attacks or in BVR, Dog fighting in a thing this big is not recommended, it was exported to some trusted allies.

Eventually 2 more variants were made:
B Variant, a Double Seater with folding wings
C Variant Single Seater with folding wings and a Single Rail Gun

Planetary Roles:
Interception, Interdiction, Reconnaissance

Primary Space/Moon Roles:
Fighter Sweep, Combat Patrol, Escort, Interception, Strike/Interdiction

Secondary Space/Moon Roles:
Reconnaissance, Armed Reconnaissance, Close Support

Armament:
6 Auto Cannons
4 Assault Cannons tho they can be replaced with 2 Rail Guns. (One on each side)
1 Custom Gatling Turret for self defense

4 GT-01A Arrow Space/Moon Torpedoes
4 GT-02A Dart Universal Torpedoes that can work anywhere

Tho suggested armament for Atmospheric use is 4 or 6 GT-02 Torpedoes
For light weight Space/Moon environment loadout it's better to use 8 GT-01A Torpedoes

The Universal Torpedoes occupy the slots 1 to 4 and they are set to fire first.

Power:
Generation: 4 Small Reactors
Storage: 66 Small Batteries

Oxygen/Hydrogen:
1 O2/H2 Generator
67 Small Hydrogen Tanks

Storage:
1 Connector
1 Small Cargo Container for the Custom Gatling Turret, but can be used to access the conveyor system

Other:
1 Antenna
1 Beacon
1 Ore Detector
1 Remote Control
15 Gyroscopes
2 Offset Spotlights
5 Navigation Lights
3 Cameras (Aiming, Docking Custom Targeting Turret)
6 LAMP Cameras for the LAMP script to guide the Torpedoes to a distance of 5km
2 Custom Turret Controllers
8 Small Merge Blocks
2 Sound Blocks
2 Parachute Hatchs

Scripts:
LAMP
WHAM
Whip's Missile Status
Whip's Artificial Horizon
Whip's Turret Based Radar
Whip's Enhanced Turret
SIMPL