Total War: WARHAMMER II

Total War: WARHAMMER II

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Malekith “End Times” Victory condition
   
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Tags: mod, Campaign
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3 Aug, 2022 @ 4:51pm
21 Sep, 2022 @ 4:04am
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Malekith “End Times” Victory condition

Description
As a big fan of the Dark Elves (they are my absolute favorite), inspired by the SFO updates focused on Malekith and “The End Times”, I came up with these tweaks to Malekith’s campaign alongside with recruitment of specific High and Wood elves units:


The Phoenix Guard can be recruited through the Dark Elf landmark in The Shrine of Asuryan. If you got that far in the donut, most likely that is a late game situation and it makes sense for Malekith to take the crown by force and assimilate the High Elves. They can be improved with technologies that benefits the Black Guard;


Deepwood Scouts, Great Stag Knights and Hawk Riders can be recruited through the Dark Elf landmark in the Oak of Ages. Same concept, a justification to invade Athel Loren and then unify the elves through force. They benefit from Shades, Dread Knights and Chariots technologies respectively;



To achieve (short) victory in Mortal Empires, you have to conquer the entirety of Nagaroth and the Eataine region, so I did not modified the original Victory Condition mod on this regard (by the way, credits should be redirect to those mods, I only edited the existing .lua file).

However, to achieve complete victory the entirety of Ulthuan needs to be assimilated alongside with Athel Loren, all of the major High and Wood Elves faction needs to either be eliminated or vassalized AND Archaon needs to be defeated. So, basically, this is the complete edgelord experience, prepare your eyeliners!
3 Comments
Gleen Cross  [author] 5 Jan, 2023 @ 6:53pm 
@Kriega1 I can port it to Warhammer 3, but it seems you and Rhox are cooking something better
Kriega1 26 Aug, 2022 @ 2:14pm 
More specifically the unit recruitment
Kriega1 26 Aug, 2022 @ 2:14pm 
Will this get ported to WH3?