Sid Meier's Civilization VI

Sid Meier's Civilization VI

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35.276 KB
2 Aug, 2022 @ 8:05am
22 Aug, 2022 @ 10:40am
9 Change Notes ( view )
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Cool Policies

Description
Mod created to bring more versatility to different aspects of your civilization. It has been updated from its initial "amateur" version, to include civilopedia entries, balanced abilities, and policies with more complex effects!

Military Slots
WAR ARCHITECTS
- Builders trained in Cities with Encampments gain an additional builder charge.
- Unlocked with Military Training
- Obsolete with Emergency Relief Squad

EMERGENCY RELIEF SQUAD
- Allows Melee Units to repair Improvements
- Unlocked with Conservation


Economic Slots
INTERDISCIPLINE
- Libraries provide +2 Culture, Amphitheaters provide +2 Science
- Unlocked with Political Philosophy
- Obsolete with Free Education

FREE EDUCATION
- +30% Production to buildings in Campuses. Buildings in Campuses provide +2 Culture
- Unlocked with Mass Media

MULTIMEDIA DEVELOPMENTS
- +30% Production to buildings in Theater Squares. Buildings in Theater Squares provide +2 Science
- Unlocked with Mass Media

LANDSCAPE DESIGN
- Grants +1 Appeal to Forests, Jungles, Marshes and Floodplains
- Unlocked with Conservation

INTERNATIONAL FLIGHTS
- Airports provide +14 Gold and +10 Tourism
- Unlocked with Rapid Deployment


Diplomatic Slots
RIGHT OF SELF DETERMINATION
- Cities without a Governor gain 1 Amenity, +2 Loyalty and +12% Production per turn.
- Unlocked with Cultural Heritage


Wildcard Slots
PAGAN PRACTICES
- Libraries and Amphitheaters provide +1 Faith
- Unlocked with Mysticism
- Obsolete with Institutionalized Religion

INSTITUTIONALIZED RELIGION
- Gain Faith equal to 15% of the Production cost when finishing buildings.
- Unlocked with Reformed Church
- Obsolete with Church-State Separation

CHURCH-STATE SEPARATION
- 20% Bonus Great Person Points
- Unlocked with Ideology

GAS REGULATION
- +1 Diplomatic Favour per turn
- Stockpile an additional 5 Oil per turn
- Reduces the movement speed of all your units by 1
- Unlocked with Enviromentalism

GREEN ENERGY TARGETS
- +1 Diplomatic Favour per turn
- Renewable Energy Improvements (Solar Farms, Geothermal Plants, etc) provide an additional 2 Gold and 1 Food.
- Reduces the range of the regional bonuses of Industrial Zones by 5.
- Unlocked with Enviromentalism



This Policy was moved to another mod, check it out! :)

Improved Recon Units!

[ NEW WORLD EXPLORERS - Military
- Recon Units gain +1 Movement and +8 Combat Strength.
- Unlocked with Colonialism ]
9 Comments
jermapilled 12 Jan, 2023 @ 3:07pm 
I think what GreenCross6504 meant was policies that benefit an isolated civilization-style. Buffing domestic trade routes while disabling international, annexing land, etc.

Good mod, btw
Thyme  [author] 27 Dec, 2022 @ 9:39am 
@GreenCross6504 What do you mean? Do you have a specific idea?
GreenCross6504 21 Dec, 2022 @ 3:44am 
Can you please make Isolation policies?
Doc_Furtado 27 Aug, 2022 @ 6:56pm 
ok, tks
Thyme  [author] 27 Aug, 2022 @ 6:15pm 
I haven't coded AI to use them, i might in the future though
Doc_Furtado 23 Aug, 2022 @ 3:24pm 
Will AI use those bonus too?
Thyme  [author] 22 Aug, 2022 @ 10:44am 
Ok, fixed, now Pagan Practices has its own "policy card line" that culminates in church state separation.
Thyme  [author] 22 Aug, 2022 @ 8:32am 
I hadn't thought of that, good point! I will actually rework that card a bit, since it falls of in usefulness a lot.
thebsdude 19 Aug, 2022 @ 12:14am 
In GS, does Pagan Practices become obsolete with Science Foundations?