Avorion

Avorion

76 ratings
Gloriana-Class Battleship "Rationis Vis" [15 slot][Warhammer 40,000]
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Type of Build: Ship, Military, Art
Military: Battleship
Game Stage: End Game
File Size
Posted
7.322 MB
2 Aug, 2022 @ 4:49am
1 Change Note ( view )

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Gloriana-Class Battleship "Rationis Vis" [15 slot][Warhammer 40,000]

In 1 collection by zajc212
Imperial Navy
24 items
Description


Rationis Vis (Force of Reason) is a super heavy, 23 km long, Gloriana-class battleship of the Imperium of Man, and one of the largest ships of Battlefleet Solar in the 42nd millenium.
Completed right after beginning of the Great Crusade, it is an ancient vessel that went through many retrofits, the most major one in M.36, after it bearly survived one of the opening battles in the Elysia Sector during the 5th Black Crusade.



There are many internal framework blocks for upgrades
Stats and price are contained on the last screenshot
Hope you enjoy!
13 Comments
zajc212  [author] 28 Aug, 2023 @ 9:22am 
@dw.Andargar The whole ship has a full coverage of integrity field
dw.Andargar 28 Aug, 2023 @ 8:15am 
Absolute amazing Ship
But thing would be intresting, how well is the hull integraty on this beauty? :)
Bane-Sidhe 26 Jan, 2023 @ 11:47pm 
love it, though my only criticism is to make the PD turret hardpoints 0.5m so that one can actually use them as PD turrets can only on turret bases that are 0.5m or larger
Space_Lettuce_OG 11 Nov, 2022 @ 6:15pm 
The Imperium Emblem is on point!
Well done!
Also, was the Gloriana class a bit longer in the turret section or am I imagining things?
Bloodlord 8 Aug, 2022 @ 12:59pm 
ahhhhh....yeah that's' it!!!! Incredible work.
zajc212  [author] 8 Aug, 2022 @ 8:32am 
@pacmaner100 Use multiples of 0.8 whenever possible (0.4 for smaller block dimesions) and only scale blocks in one dimension. When the blocks become too big in the dimension being scaled, cut ALL dimensions by half. Example: you want to create smooth edge of indetermined hight, so I'll skip it and focus on widh and leghth. We start with 1.6 x 1.6 edge block, and scale one of the dimesions up (let's say the legth) by larger and larger values, so the next block is 1.6 x 2.0, next one is 1.6 x 2.4, -> 1.6 x 3.2 -> 1.6 x 4 -> 1.6 x 5.6 -> 1.6 x 8
Let's say the 1.6 x 12.8 is already too big, so we cut both dimesions by half, so we get 0.8 x 6.4, then we can continue with 0.4 x 6.4, and since the dge blocks are really flat now, we can stop there and the transition from 45 degrees to 90 degrees should be smooth enough. Ofcourse, the smaller the diffrence between the block dimensions, the smoother the curve will be.
pacmaner100 6 Aug, 2022 @ 5:16pm 
how do you make those curves so perfectly?
kazak-s 6 Aug, 2022 @ 11:42am 
awesome
CaotcAftermth 2 Aug, 2022 @ 10:16pm 
Absolutely stunning!
KarateJaws 2 Aug, 2022 @ 9:08pm 
Perfection.