Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Is there a difference between shooting and melee kills?
Does team kills affect the rating?
Also I am not sure if this is the best representation of elo since the game is related to groups.
So maybe we could get an average elo the two lines when a kill happens.
And another notice/problem I could make is that the class seems to play a big role in elo so maybe we could normalize somehow the elo change between classes, for example artillery players or cavalry have an advantage and they could build higher elo.(positive corellation)
ELO calculation is pretty much just the chess one, in that it compares each players rating, and the amount gained/lost is based on the difference. Eg kills on high ELO players result in a big change, while kills on low elo players has smaller change.
You can read it at: https://en.wikipedia.org/wiki/Elo_rating_system
I would like to know more about elo calculation.