Space Engineers

Space Engineers

232 ratings
Guided Heli AA / AT / HE missiles & rocket pods
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
20.532 MB
27 Jul, 2022 @ 3:47pm
6 Aug, 2022 @ 11:16am
10 Change Notes ( view )

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Guided Heli AA / AT / HE missiles & rocket pods

In 2 collections by Serža
Military Engineers (Massive Combat Enhancement)
252 items
everything
126 items
Description
Guided missiles + rocket pods for helicopters!

WeaponCore version now avaible! Thanks to Rabid Puma:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2866060924


In/visible ammo script! Insert ammo for visual effect first. No ammo = empty pods / racks

How to: Just lock onto target while you are sitting in cockpit and shoot via toolbar like normal.

Lock-on distance increased to 7,5km!

Warning sound triggers when enemy player locks on you!

Contains:
- Pylon (Merge Block) - Optional, 2 sizes. Add to helicopter wing for attachment points.

- Drop tank (Warhead) - Small explosion radius. Can be detached via Pylon like a bomb.
(PS: if I figure some better conveyor lines I will make it hydrogen tank again)

- AT Racks (Guided) - 4 sizes. Slow missiles against armored ground targets within 4,3km.
- AA Racks (Guided) - 4 sizes. Fast missiles against evasive air targets within 7km.

(1x AA + 1x AT have offset versions for wing-end installation!)

- Rocket Pods (Dumbfire) - 3 sizes. Fast HE rockets with small blast radius. Range: 3,6km
- Missile Pods (Guided) - 3 sizes. HE missiles with medium blast radius. Range: 4,8km
- Torpedo Pods (Guided) - 3 sizes. Slow HE missiles with huge blast radius. Range: 5,7km

- Flares / Smoke screen WIP - countermeasures against seeking missiles. STILL WORKING ON IT


Weapons have to be powered to see the ammo in it once loaded.

Repaint / rebuild the weapons to reset ammo visibility if glitched!

Server friendly - LODs included

Ammo Craftable in normal Assembler!


To modders / server owners:
You have my permission. "How to - guide": https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2079082667

Blender models:
AA:
https://www.dropbox.com/s/qvi15r75ayqopzo/AAM.blend?dl=0 (.blend)
https://www.dropbox.com/s/pv0mq6wbbou306o/AAM.blend1?dl=0 (.blend1)

AT:
https://www.dropbox.com/s/3248bogg1xunp6y/ATM.blend?dl=0 (.blend)
https://www.dropbox.com/s/6ad7ldcn6mrfewh/ATM.blend1?dl=0 (.blend1)

HE:
https://www.dropbox.com/s/l4e7pqdxkl6zjhk/HE.blend?dl=0 (.blend)
https://www.dropbox.com/s/v0vaghaxgp3pt3h/HE.blend1?dl=0 (.blend1)

Salute
-----------------------------------------------------------------------------------------------
Write any ideas in the comments to help me improve this mod!

Used assets:
Hangar: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2459004853
Heli: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1671301876
APC: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2605940732

Special thanks to craze :) for sharing great pictures of this mod in action.
Popular Discussions View All (1)
0
8 Dec, 2022 @ 10:24pm
Crash when locking onto enemy grid
V L A X
193 Comments
DMMWolf 29 Nov, 2024 @ 3:59am 
@Navametal One of your other mods is using WeaponCore as a dependency, Making you run WeaponCore. WeaponCore is no longer compatible with anything not WeaponCore, and will give you a removal warning. Without WeaponCore in your world, you would receive no such warning. I am actively using this version without problem as we speak.

Also, the author, Serža, did not make the WeaponCore adaptation of his mod. Someone else did.

OF course the weapons from this no long show up in the G-menu unless you search for them directly so if anyone wants to pick this up as a Vanilla or Vanilla+ Variant and perhaps fix that......
Navametal 6 Nov, 2024 @ 7:00pm 
Did you merge this with the WC version? Anytime I use it now it says it's incompatible because of WC.
Layzanya 19 Sep, 2024 @ 5:10pm 
Heya, I've been testing around with the mod and found that players in seats can be locked onto in addition to the target grid- and when you do it will fail to lock onto them. (I've messed with the character targeting component/script but I'm learning the code and learning coding line by line)

I'm not asking for a fix, but I was wondering if you knew off the top of your head what's causing character lock to be visible?
Lucas Inácio 23 Feb, 2024 @ 12:20pm 
Excelent mod!!! But, any chance of update to use the targeting feature of AI blocks? I'd like to use in CTC defense points.
Rightraoedhelontidae Minima 12 Dec, 2023 @ 1:14pm 
Thank you very much!
Serža  [author] 12 Dec, 2023 @ 11:16am 
@Righty I lack time. Everyone is free to modify and reupload any of my mods under all circumstances. Good luck
Rightraoedhelontidae Minima 26 Nov, 2023 @ 9:37am 
Also, could i reupload your mod and modify the values of the missiles? Ill give credits of course, and links to this page :steamthumbsup:
Rightraoedhelontidae Minima 25 Nov, 2023 @ 9:04am 
Will you add a MANPADS variant of the AA missile? Launched from a PRO-1 or something like that
vik.martinchuk 30 Oct, 2023 @ 3:01am 
Nice mod. Easy and beautiful. Replaces all those overcomplicated rockets made of different SE parts, scripts, etc.
7T Primal Wolf 28 Sep, 2023 @ 11:21am 
would it be possible for these to become conveyor fed?