Project Zomboid

Project Zomboid

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Rebalanced Calorie Burning
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25 Jul, 2022 @ 5:47pm
26 Aug, 2024 @ 9:27am
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Rebalanced Calorie Burning

Description
Add more calorie burning conditional on players' actions.
Additional code/contribution by Diakon5

[ko-fi.com][discord.gg]

This mod adds ONTO the base game's calorie burning.
- Carrying items burns more calories.
- Sitting down burns less than standing still.

[raw.githubusercontent.com]


Windows: %userprofile%\Zomboid\console.txt
Mac/Linux: $User\Zomboid\console.txt
Upload this file in entirety to Github[github.com] as an issue.
Share the link in a comment below if it is urgent.



Copyright 2023 Chuckleberry Finn. This item is not authorized for posting on Steam, except under the Steam account named Chuckleberry Finn.

Workshop ID: 2840487215
Mod ID: RebalancedCalorieBurning
Popular Discussions View All (1)
2
27 Oct, 2023 @ 7:50pm
Realistic Values
Carlos
212 Comments
Gojita 3 Sep @ 12:32am 
@ChuckleberryFinn: This mod seem to be conflict with Killcount (I don't know why & how).

- Load order: Killcount higher (above), this mod lower (below).
- No error or anything comes up.
- Broke/glitch the character info panel (only show half of the panel).
His Imperial Bodgeness 21 Jul @ 6:13pm 
This is probably a question you've fielded a hundred times, but are there any plans to port this over to Build 42 when a stable version is released? Thanks
Chuckleberry Finn  [author] 20 Jun @ 6:06am 
Skill issue
Kherbyne 19 Jun @ 5:41pm 
So bad
MonoBoca 9 Mar @ 5:21pm 
hello, no
Mahadeva 24 Jan @ 3:47pm 
update plz :/
Alex_ 6 Jan @ 1:27am 
42! Needs to happen
HUNTAROH! 18 Dec, 2024 @ 8:51am 
Yesterday, I tested the calorie burn rates with your mod active, all sandbox settings set to 1.0.

Burn rate per 10m in-game or 25s real-time on vanilla day length (1h). In-game time is used for calculation. Measurments might not be perfect:

Sitting 6kcal
Standing 10kcal
Walking 48 kcal
Jogging 80 kcal
Sprinting 104 kcal
(5/5 chars can't sprint that long, Tested in debug with unlimited stamina, otherwise jogging starts at mild exhaustion.)
Action Time ? I transferred items from a cupboard which was same burn rate as standing: 10kcal. So I guess it's crafting related, which I haven't tested.

Calculating burn rate modifier for inventory weight:

EncumbranceModifier = 1+(InventoryWeight/MaxWeight)*0.1

-Not encumbered: +0-10% cal burn rate

-Heavy Load / encumbrance 1 (+10-12,5%)
Walking 54kcal
Jogging 90kcal

-Heavy Load 2 (+12,5-15%)
Walking 55kcal
Jogging 92kcal

-Heavy Load 3 (+15-17,5%)
Walking 56kcal
Jogging 94kcal

-Heavy Load 4 (starting at 17,5%)
Walking 56 kcal
Chuckleberry Finn  [author] 18 Dec, 2024 @ 12:41am 
Thank you for the data, I'll add a little image of it to the description when I have time.
HUNTAROH! 17 Dec, 2024 @ 5:28pm 
Ok, then you described perfectly well, what it does and I misunderstood^^ I started a new run and was surprised of how low on calories I was after just a few hours. So, I assumed you changed the values for higher burn rates, which would need much more food per day.