Kenshi
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(Beta) Project Kathun - A Kenshi Star Wars Mod
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4.399 GB
25. juli 2022 kl. 15:29
30. dec. 2023 kl. 4:59
64 ændringsbemærkninger ( vis )

Abonner for at downloade
(Beta) Project Kathun - A Kenshi Star Wars Mod

Beskrivelse



*(NOTE: the mod is called "UnknownRegionsAdventures" in the launcher if you can't find it.)

_____________________________________________________________________________________________

Update, March 25, 2025:

I've not really been able to work on the mod for a while due to mental health struggles and a general lack of motivation.
However, I will most likely try to bring the mod over Kenshi 2 once that comes out. Hopefully it'll allow me to do stuff I can't do because of Kenshi's current engine limitations (emissive materials, cool effects, etc).

_____________________________________________________________________________________________

*[Landspeeders have been temporarily disabled as they've been causing crashes. Not sure how to fix it at the moment but I'll look into it.]

!!READ BELOW FOR IMPORTANT INFO ABOUT HOW THIS MOD WORKS!!

This mod uses RE_Kenshi by BFrizzleFoShizzle, and includes custom sounds and music. It's still pretty experimental however and may cause crashes, but it's rare.

You must have RE_Kenshi for sounds to work.
RE_Kenshi can be found here: https://www.nexusmods.com/kenshi/mods/847

UPDATE: Audio should now work fine without needing to download the audio as a separate mod (Thank you, BFrizzleFoShizzle!).
Note: you will still need to install RE_Kenshi!

If you still have the SOUNDS_UnknownRegionsAdventures mod, you can remove/untick it as it's no longer needed (and it's not up to date).
______________________________________________________

This is the beta release of Project Kathun.

______________________________________________________


Project Kathun is an ambitious mod that aims to transform the ENTIRE world of Kenshi into a Star Wars experience, adding tons of new armour, clothing, weapons, buildings, and much more. It's heavily based on the MMORPG Star Wars Galaxies, but also has some original content.

It pretty much changes the whole game world, with barely anything left untouched. Even dialogue.
Base game armour/weapons have been replaced with weapons based on the ones from SWG, and ALL characters get new loadouts (some have unique or legendary weapons that can only be acquired from defeating them!).

As a few examples, United Cities becomes the Galactic Empire, the Anti-Slavers becomes the Rebel Alliance, and so on. The Holy Nation becomes a faction known as the Federation of Kathun, and are allied with the Empire.

What is Kathun?

Kathun is the name I've given to the world of Kenshi for this mod (sort of based on Catun). With the Star Wars setting in mind, I figured the planet would need a name. It's supposed to be a planet in the Unknown Regions. I also wanted to challenge myself by creating some original content!

All combat animations have been overhauled. While the base game anims are still there, they have all been changed in one way or other. Guard stances have also been changed, and limited to 4 guard stances for melee: two-handed, one-handed, polearms and hackers (unarmed, because normal unarmed guard stances cause your character to run like they're holding a gun). The reason why I've limited the guard stances on all weapons is due to how ranged weapons use "katana" animations for idle stances while the weapon is out. That way, characters will now hold rifles/pistols properly when in bodyguard mode.

As for attack animations, I've added a ton. As an example, Katana/Polearm animations are what lightsabers use, so expect fancy moves, force powers and so on for both!

Some characters come with specific ranged animations! For example, you can find pistoleers and marksmen around the world. Marksmen sit crouched while shooting, while pistoleers work best with pistols!
All of these have their own subraces as well, so you can customize the way you like.

There are several new races as well! These include Rodians, Zabrak, Twi'lek, Trandoshans, Chiss, and Wookiees!

There's also two quest chains for Jedi/Dark Jedi. One for each. Should you choose to become one, search for the Shady Merchant, who likes hanging out in bars around the world...

From the playthrough I've done so far personally, it's been fun. Sided with the Empire, bought an AT-ST, became a Dark Jedi Master, destroyed the Rebels...

Maybe you'll have the same kinda fun.

______________________________________________________


COMPATIBILITY ISSUES AND IMPORTANT INFO:

Because the mod is pretty much a total conversion mod, most other mods will mess it up or just not work at all.
It changes animations, world states all over, changes EVERY SINGLE NPC, changes all armour/weapons, major changes to settlements, etc.
Use together with other mods at your own risk!
Mods that add more buildings should be okay.

I also do NOT recommend using other animation mods with this mod, as weapon animations have all been revamped to work with this mod. I may add more animations to make up for that, however.

It even changes sounds, and adds custom music! RE_Kenshi is required for the sounds to work, but not needed for general gameplay if you prefer the old, quiet Kenshi.

The mod also features its own version of the Adventurer's Guild mod by Haend.
Same rules apply as that mod. (Make sure you have a settlement or you waste money.)

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CURRENT KNOWN ISSUES (some that I can't really do anything about):

Probably the biggest issue is that due to FCS limitations it's currently impossible to add glow effects to lightsabers/blaster bolts. Projectiles will also be stuck in walls like harpoons, but you can disable it by going to your kenshi folder and opening up "Settings" and setting harpoonLimit to 0. Sadly the same can't be done for characters currently, so they'll still look like pin cushions. I've done what I can to make it less visible though.

Lightsabers/blaster bolts also look solid, because unfortunately Kenshi doesn't allow opacity/transparency on weapon textures.

Wookiees will look really weird if they become slaves due to how I set up the race model. I may change it later on.

If you experience crashing let me know and I'll see what I can do.

______________________________________________________

To-do list:

- Update character models with my own.
- Update most textures, and some of the models.
- Add more creatures to the world.
- A few additional races.
- More vehicles maybe?
- Map overhaul if possible.
- Buildings overhaul.
- Glowy blaster bolts/lightsabers (I really wish).
- Further attempts at modifying the male/female animation skeletons? (Might not be possible without breaking the game though.)

______________________________________________________

Credits:

- LucasArts/Disney for Star Wars and SOE for Star Wars Galaxies and most of the armour, weapon and building designs.

- Sounds used are from Star Wars Galaxies, Jedi Outcast/Jedi Academy and music by John Williams.

- BFrizzleFoShizzle for RE_Kenshi, which made a huge chunk of this mod possible!

- Various other modders for inspiration and help! Cattrina's Sage Steeds mod is a good example. It made vehicles possible!

- Anyone who's supported me along the way. It really does motivate me a lot more. Thank you.

______________________________________________________

If you have questions or need help, it's easier for me to answer them through discord.

Link here: [discord.gg]

(Banner art by Atlas. Cheers!)


Lastly, making this mod has taken A LOT of time. While it's not necessary (and there are no benefits to doing it), you can support me on ko-fi if you want.

Link here: https://ko-fi.com/kityakitters
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Michael {United Critics} 29. okt. kl. 23:44 
Feel free to make a patch for the mod, just include it as a required mod and give credits.

As many others have done.
Happy Coconut 29. okt. kl. 13:21 
Hi, I was surfing the FCS when I realized something and checked. Thun-Ur and Kathunians don't show up in any of the major factions as npcs. Thun-Ur I understand, they're the Shrieking Bandit equivalent for Kathun, but even the Fed of Kathun doesn't have them in their races list; Scorchlanders are set to be the overwhelming majority. Was this just something that got missed over time? Also, there isn't a default Kathunian race, just the 3 ranged subrace options, which isn't a problem other than I love the race blurbs that get replaced by a boilerplate "choose this for X ranged animation." Would it be okay for me to make a patch for the racial makeup?
Pico 25. okt. kl. 12:41 
I mean, personally I have no issues with the cannibals. They seem fitting enough. I imagine most other people just didn't care.
ramseylance90 25. okt. kl. 12:36 
makes sense thanks.. im honestly surprised noojne has made a mod for this yet... O.o
Pico 25. okt. kl. 12:29 
@ramseylance90
If you want to replace them, it’s simple enough if you know how the pieces of their faction works in the FCS. Check the characters & faction file to replace any races that are listed, maybe rebrand/disable their squads. Potentially you could just make every part of them unused and fill their territory with different factions or creatures.
ramseylance90 25. okt. kl. 12:26 
anyone know how to replace the cannibals with another race or model? they dont really fit with this mods atmosphere.
Pico 16. okt. kl. 5:31 
@Cyclops1522
Glad to help!
Cyclops1522 16. okt. kl. 5:25 
@Pico

A legend you are! one day I hope to understand the madness that is FCS. I feel like an understanding of that wouldn't have made me look such a fool LOL. All the yellow warnings about messing things up is quite intimidating.

I did drop out of the Kenshi loop for a bit so i did not keep up with the patch notes myself (as we can clearly tell LMAO)

Also, thank you for everything and your patience! I did not know Shogun may be a woman so I will correct my reference to the proper pronouns as I do not want to be that guy.
Pico 16. okt. kl. 5:12 
@Cyclops1522
The reason I knew is because I read the patch notes of any mod I am interested in, and I did so when this update was made. On top of that, I make addons in the FCS myself, so I often see this information.
And on top of the other top, vanilla Kathun already places the blueprint item on the Black Sun NPC, letting you obtain it both ways.

Anyway, I think Shogun_Sorrow may be a woman, just for future reference.
Cyclops1522 16. okt. kl. 5:05 
@Pico

Thanks so much! I was able to locate that officially now on his page. And that is fine for me personally for it being black sun unlockable. As I just found their camp and I plan on building a base nearby Stoat and it. In the past I have taken Carbiners and Henchmen as recruits via a cage in eyesocket slave market. So the plan is to use them as mandalorian recruits untill I kill the mandos in leviathans coast.

I guess my final question is how you came to know that it was behind the black sun? As it appears he did not disclose that information so one can assume you went there and found it yourself?
once again thank you for your help and will update you when i got it.