Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Irrigated Cattle Ranching
   
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Building
Buildings (by category): Factory
File Size
Posted
Updated
2.646 MB
23 Jul, 2022 @ 11:20pm
13 Feb @ 11:12pm
8 Change Notes ( view )

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Irrigated Cattle Ranching

In 1 collection by Novu
Early Start 1900 to 1950
139 items
Description
An irrigated grass field for raising cattle. Employs 20 ranchers.

Closes in winter.

Added version that is open year round.
28 Comments
Novu  [author] 9 Aug @ 3:41pm 
You have my permission to re-upload your version of this mod to steam.
Lazy Invincible General 9 Aug @ 3:32pm 
sure, All I did was comment out the production connect then changed it to a type_powerplant (the 25 production is just for testing use) and the second station is me just testing out how to add more stations (I keep forgetting which direction X Y Z represents in game compared to script
Lazy Invincible General 9 Aug @ 3:32pm 
$NAME_STR " Large Fish"


$TYPE_POWERPLANT
$SUBTYPE_SHIP

----------------------------------------------------------------------------------------------

$HEATING_DISABLE
$ELECTRIC_DISABLE
$WATERSEWAGE_DISABLE
$WASTE_PRODUCTION_DISABLE
$NO_LIFESPAN

$IGNORE_COUNT_LIMIT

----------------------------------------------------------------------------------------------

$ANIMATION_MESH_WORKSHOP anim.nmf
anim.naf

----------------------------------------------------------------------------------------------

$ELETRIC_WITHOUT_WORKING_FACTOR 1
#$PRODUCTION_CONNECT_TO_SUN 60
###max prod@ 60% sun

$PRODUCTION livestock 25.0

$STORAGE_EXPORT RESOURCE_TRANSPORT_LIVESTOCK 5000

$HARBOR_OVER_WATER_FROM 100
$HARBOR_OVER_TERRAIN_FROM 100

$SHIP_STATION 60 0 -20 -60 0 -20
$SHIP_STATION 60 0 20 -60 0 20

end

###RtS
aantono 9 Aug @ 10:20am 
Can you share the relevant scripts?
Lazy Invincible General 9 Aug @ 12:13am 
I've got it untied to wind or solar and set to 0 workers and it seems to work
aantono 8 Aug @ 8:05pm 
Yeah, I’ve have a local version of that mod and it works, but when tied to solar or wind, makes them not available for early start. And without wind or solar, they require workers to produce anything. 🤷‍♂️
Lazy Invincible General 8 Aug @ 12:53pm 
so I found this out while fiddling with the fishing mod to be able to place the fish spawn, apparently the $NO_LIFESPAN works on powerplants without causing problems (and yes powerplants can indead produce livestock apparently and the game seems to be ok with it)
Lazy Invincible General 14 Feb @ 10:27am 
yeah I just tried using it on a factory myself (since the ranches are considered factories) but I'm getting the same problem.
Novu  [author] 13 Feb @ 11:20pm 
The $NO_LIFESPAN tag does not seem to work.

It just returns an error that "the machines are broken."

If you know exactly how to get this working then I will consider implementing the change but for now it has to be rolled back.
Novu  [author] 4 Feb @ 5:06am 
Thanks, I will look into adding that line soon.