Age of Wonders III

Age of Wonders III

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Protect The Kitchengarden
   
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1.271 MB
23 Jul, 2022 @ 1:07pm
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Protect The Kitchengarden

Description
Decodence mod required.

Survival map. 1 vs 3 AI with a lot of resources. But if you don't want to spend time killing them one by one the victory can be achieved by activating a nuclear missile brought by Dwarves from another AoW game. The only problem it's hidden by greedy Dwarves somewhere in the underground and well protected. Very well.

You have a decent army from the start and plenty of resources around so expand fast. In any desired direction.

Big sized map with some underground.
14 Comments
jaersavo 21 Jul @ 3:53am 
3 full t4 stacks? Just the amount of craziness i like. When they are neutral, they won't join each others battle. But if they are hostile, they will.
It's good that the dwarf cave is where it is, near the frontier. At some point I retrieved my armies from clearing the giants because I needed them on the surface to fight.
avenger711  [author] 20 Jul @ 1:09am 
From my expirience AI should be somewhat stronger and direct way to North added to make access to these regions with all the secrets more attractive.

I wanted to make 3 T4 guards army for the seal but it looks like it's impossible. No way to make independent armies to support each other.
jaersavo 16 Jul @ 4:54pm 
Aaaaand finished it.
What a beautiful world you've created. Hands down, together with Fate of Emrilia, the most aesthetically pleasing and engaging scenario.
I wasn't in the mood to fight the many independents so I put guards to zero. A pity that I've lost some atmosphere, but at least I had the pleasure to encounter a fort full of giants, and then another, and then giants and dragons XD
You did a fantastic work. Thanks for sharing it with us!
jaersavo 8 Jan, 2023 @ 11:40am 
Before I edit your work, I want to see what you have done ;)
avenger711  [author] 8 Jan, 2023 @ 2:10am 
I practically always edit the maps I download.
avenger711  [author] 8 Jan, 2023 @ 2:09am 
You can open it in Editor and set any armies you want. Or better copy the map file to Maps folder. There's no dependences or additional mod-resourses coming with the map. With normal strating armies it's impossible to deal with farms and mines in autobattle. What's more I expect from my armies at least 1 battle per turn so it's not enough for me to clear the treasures without losses. The army must be ready for battle next turn. So I never bothered about autobattles.

BTW you can try to clear recruit sites as fast as possible. There're units like elephants, unicorns and beholders. And the right Circus has unit set for dealing with Sylvan Dwelling on the island.
jaersavo 7 Jan, 2023 @ 4:09pm 
Playing your mod right now. Only reached turn 5 so far. I would say less structures would be ok. The starting army is too weak to clear structures with auto resolve, and doing myself 10x animal farm is not so exciting.
Looking forward to what the ai will throw at me.
Psiiijay 25 Dec, 2022 @ 11:48am 
You are right but the concept of "Spell Of Mastery" is still very cool. Do you have any idea of how I can create one? even creating a structure via spell - that wins the game would be enough..
avenger711  [author] 21 Dec, 2022 @ 1:45pm 
I mean that any similar mechanic to achieve a victory no matter what is the situation on the map may be classified as a spell. Not even checkmate like in chess when you kill enemy lord (and common in AoW) and you win but some abstract thing you achieve and magically win instantly.

BTW I think that seal victory is very good implementation of instant kill mechanic. It doesn't require any scripting for map disigners and unlike actual kill spells like "Spell of Mastery" in Master of Magic the enemy can fight against it directly attacking the seal guarding armies.
Psiiijay 21 Dec, 2022 @ 11:21am 
I don't think you can use a script in a spell sadly..
But you write: "Well technically it's an instant spell to win the game".. As far as I know a seal victory means you win the battle to control the seal and instantly win the game (or am I wrong?). Where does the spell come into place?