RimWorld
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Vanilla XCOM Chosen Weapons
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Mod, 1.3, 1.4, 1.5
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1.695 MB
21 Ιουλ 2022, 15:17
12 Φεβ, 9:08
5 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Vanilla XCOM Chosen Weapons

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ flango
Vanilla XCOM Collection
7 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
Adds vanilla-style Chosen weapons from XCOM 2: War of the Chosen, featuring custom gunshot sounds and (de)buffs.
These weapons are altered versions of charge/magnetic weapons with unique perks.

Perks activate upon hitting living targets, last for a very short time and can be stacked.

Contents:
  • Disruptor Rifle - Implacable - increases moving speed.
  • Arashi - Vampirism - increases healing rate.
  • Darklance - Steady hands - increases accuracy.
  • Darkclaw - Rupture - increases target's incoming damage.
  • Katana - Blood trail - decreases target's melee dodge chance.

Try my other mods:


Sidenote:
- Compatible with everything, except CE (for now)
- I will be making more XCOM themed modules, such as EU/EW stuff, races, factions, utility items, armor, etc.
- Feel free to make compatibility patches, report bugs and request features!

Credits:
C# and XML coding - me
Textures - Sovereign
Sounds - XCOM 2: War of the Chosen

Good luck, Commander.
16 σχόλια
flango  [Δημιουργός] 12 Φεβ, 9:10 
fixed research requirements for ranged weapons. they should be in the XCOM category now, instead of "charge weapons"
flango  [Δημιουργός] 23 Απρ 2024, 4:37 
updated to 1.5
Друманин Дрин 16 Νοε 2022, 9:46 
A bug? Chosen weapon technology open only katana. All other weapon you can craft even without it.
flango  [Δημιουργός] 24 Οκτ 2022, 13:06 
Craftable, slightly more expensive to make than charge weapons because of their perks.
Atreidi 24 Οκτ 2022, 9:25 
Are these unique? Or are they craftable?
flango  [Δημιουργός] 22 Οκτ 2022, 11:55 
Updated to 1.4, should still be compatible with 1.3.
flango  [Δημιουργός] 22 Οκτ 2022, 8:56 
soon
Друманин Дрин 21 Οκτ 2022, 13:29 
1.4 update?
Lurmey 25 Ιουλ 2022, 2:19 
I can't wait to see the armour, accessories, and hopefully faction with the enemies and quests!

For the ammo types, maybe you could use an apparel item that applies the effects of the different ammo, that occupies a new slot on the torso so you can only equip one.

Vests could work like the flak vest, just occupy the middle layer of the torso while the armours occupy the outer layer only.
flango  [Δημιουργός] 24 Ιουλ 2022, 4:30 
Yes, it shouldn't break anything