RimWorld

RimWorld

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Vanilla XCOM Chosen Weapons
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Mod, 1.3, 1.4, 1.5
Tiedostokoko
Julkaistu
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1.695 MB
21.7.2022 klo 15.17
12.2. klo 9.08
5 muutosilmoitusta ( näytä )

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Vanilla XCOM Chosen Weapons

1 kokoelmassa, tekijä flango
Vanilla XCOM Collection
7 luomusta
Kuvaus
Adds vanilla-style Chosen weapons from XCOM 2: War of the Chosen, featuring custom gunshot sounds and (de)buffs.
These weapons are altered versions of charge/magnetic weapons with unique perks.

Perks activate upon hitting living targets, last for a very short time and can be stacked.

Contents:
  • Disruptor Rifle - Implacable - increases moving speed.
  • Arashi - Vampirism - increases healing rate.
  • Darklance - Steady hands - increases accuracy.
  • Darkclaw - Rupture - increases target's incoming damage.
  • Katana - Blood trail - decreases target's melee dodge chance.

Try my other mods:


Sidenote:
- Compatible with everything, except CE (for now)
- I will be making more XCOM themed modules, such as EU/EW stuff, races, factions, utility items, armor, etc.
- Feel free to make compatibility patches, report bugs and request features!

Credits:
C# and XML coding - me
Textures - Sovereign
Sounds - XCOM 2: War of the Chosen

Good luck, Commander.
16 kommenttia
flango  [tekijä] 12.2. klo 9.10 
fixed research requirements for ranged weapons. they should be in the XCOM category now, instead of "charge weapons"
flango  [tekijä] 23.4.2024 klo 4.37 
updated to 1.5
Друманин Дрин 16.11.2022 klo 9.46 
A bug? Chosen weapon technology open only katana. All other weapon you can craft even without it.
flango  [tekijä] 24.10.2022 klo 13.06 
Craftable, slightly more expensive to make than charge weapons because of their perks.
Atreidi 24.10.2022 klo 9.25 
Are these unique? Or are they craftable?
flango  [tekijä] 22.10.2022 klo 11.55 
Updated to 1.4, should still be compatible with 1.3.
flango  [tekijä] 22.10.2022 klo 8.56 
soon
Друманин Дрин 21.10.2022 klo 13.29 
1.4 update?
Lurmey 25.7.2022 klo 2.19 
I can't wait to see the armour, accessories, and hopefully faction with the enemies and quests!

For the ammo types, maybe you could use an apparel item that applies the effects of the different ammo, that occupies a new slot on the torso so you can only equip one.

Vests could work like the flak vest, just occupy the middle layer of the torso while the armours occupy the outer layer only.
flango  [tekijä] 24.7.2022 klo 4.30 
Yes, it shouldn't break anything