RimWorld

RimWorld

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Skill Potions
   
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Mod, 1.5, 1.6
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497.600 KB
14. juli 2022 kl. 18:23
18. juli kl. 12:22
3 ændringsbemærkninger ( vis )

Abonner for at downloade
Skill Potions

Beskrivelse
Quick 'About':
This mod adds uncraftable skill potions. The potions work exactly like a vanilla skilltrainers but have tech level of medieval.
Special shout out to iforgotmysocks on the Rimworld Mod Market for letting me use their C# code!

In game the potions are called "Potion of [skill name]" - Potion of Shooting for example.
This mod was made to re-enable skill trainers in magic themed mod packs that disable tech,
because of this they only provide as much skill experience as a vanilla skill trainer does.

This mod does not currently support any new skills added by any mods,
but I can make support patches if there is a desire (maybe).

Like tech? Like being OP?
OverPowered Gaming by Copper Boltwire is a high tech mod (and very cheaty).
You can craft these potions for free too, via that.

Credits:
Special shout out to iforgotmysocks on the Rimworld Mod Market for letting me use their C# code!
Thanks for Zaljerem for keeping this mod in 'rotation'.

Discord server:
Click here to join my server.[discord.gg]
54 kommentarer
Pewter HailStorm  [ophavsmand] 18. juli kl. 12:32 
done - it's now updated.
Pewter HailStorm  [ophavsmand] 18. juli kl. 10:34 
Update coming shortly. Forgot to upload the new version Sorry.
Pewter HailStorm  [ophavsmand] 13. nov. 2024 kl. 11:40 
Cool. Enjoy
Pewter HailStorm  [ophavsmand] 22. juli 2024 kl. 2:35 
Most likely because the script is now broken to heck and back... and i doubt the person who wrote the script this mod relies on would return to patch the script to work again...
Meaning, that there is a big chance we won't see any updates.
To make it more annoying for some of you, i don't play Rimworld any more. Lost interest.

This game is one of those games i could sink many hours into, initially. but i have hit some... design issues with the game overall that just makes me hate the game. and seeing as there is no way to outright fix these problem with maybe a total rewrite of the game generation code, or some kind of injection code, this issue will persists, and thus i might not bother returning to Rimworld.
SheCouldFromFaceThat 21. juli 2024 kl. 8:49 
1.5 w/ Anomaly - No skill increase on consumption of any potion
Doomchibi 8. maj 2024 kl. 16:45 
Would this need an update for 1.5?
Łucznik 19. feb. 2024 kl. 9:49 
why is this labeled as medieval but requires archotech to unlock + needs medicine production which is industrial?
Avilos27 15. jan. 2024 kl. 0:05 
Not gonna lie. The who idea of different potions for skills, or maybe buffs, like a rage buff. Or healing buffs for wizards to "preform" miracles sounds like a good game type for Rimworld. Hopefully, you make different potions for everything and packs, so lets say a person only wanted to add a resurrection potion to their game, they wouldn't need all of them? Might be better in a pack, but cool stuff!!!
RyonGasling 14. jan. 2024 kl. 18:11 
They meant to say that they thought this would add a craftable version of neurotrainers. After all, potions are normally made by people in medieval times, which is in the past for Rimworld, so you'd expect them to be primitive technology compared to neurotrainers. Therefore, it makes sense to conclude that this would be something you could create.
Pewter HailStorm  [ophavsmand] 23. okt. 2023 kl. 14:46 
Vanilla does not have skill potions at all, only Neurotrainers.
This is an alternative that ADDs to the game.