XCOM 2
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[WOTC] MKX Reptile Voicepack
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3.527 MB
14 Jul, 2022 @ 3:49pm
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[WOTC] MKX Reptile Voicepack

In 1 collection by The Unslain Dragon
Unslain's WOTC Mods
65 items
Description
Mod Info:
This voicepack features over 200 unique voicelines from Mortal Kombat character 'Reptile', voiced by Steve Blum.
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Okay, so this was just a smaller side project I decided to make for myself, but I thought I'd share it on the workshop because why not?

I've been wanting a proper gruff-sounding reptilian voice for my male Viper soldiers/recruits for a while now, and finally decided to make one myself. This voicepack isn't anything special, in fact it's pretty barebones when it comes down to it. The material was limited and I had to get really creative when splicing and assigning the lines to actions.

All in all, this is a very niche voicepack for people who have the male Viper mod installed, or have other modded lizard/alien soldiers... otherwise, this pack probably isn't for you.

Funnily enough I've never played any of the MK games, but I love reptiles, and I love Steve Blum, so this was a win-win.

Anyways, have fun and God bless.
7 Comments
Hunkules 15 Mar, 2023 @ 7:23am 
"Only cowards use firearms!"
Nekavandre 18 Jul, 2022 @ 2:39am 
I find this fitting for Star Wars overhaul mods. Can be used for Sith and Alien Bounty Hunters. Also could see this fitting with Warhammer 40K Overhaul Mods. Thank you I have a character I will be using this on.
The Unslain Dragon  [author] 15 Jul, 2022 @ 2:48pm 
I installed that recently. Not a Warhammer fan, but it's a pretty cool mod.
armbarchris 15 Jul, 2022 @ 1:53pm 
Seems like it would pair really well with the Warhammer Saurian mod. If you haven't tried that OP, you should, it's almost absurdly well-done.
PsyCHo 15 Jul, 2022 @ 5:13am 
@Redesrojas: So, cannot really test it right now, but giving a quick look into files, I believe you would need to edit Torque's XComContent.ini file, find part that says +BodyPartTemplateConfig=(PartType="Voice", Language="english", Gender=eGender_Female, TemplateName="Torque_Voice", ArchetypeName="TorqueVoicePackPkg._TorqueVoicePackVoiceArchetype", CharacterTemplate="Torque")

and only replace TorqueVoicePackPkg._TorqueVoicePackVoiceArchetype
with MKXReptileVP.MKXReptileVP_VoiceArch

That should be enough. Just watch out for the ".
Edit:Ed 15 Jul, 2022 @ 12:53am 
@Redesrojas
I'm guessing sight-unseen here, but I'd figure there's somewhere probably a .ini file in that mod about what components go into making her (like, the cosmetics of her arms etc on generation). So in theory you'd only need to "point" that generation at this voicepack instead. But again, sadly at work so unable to tinker and see if it's doable at the consumer level rather than the mod-maker level
RedesRojas Best USA Player 14 Jul, 2022 @ 10:31pm 
Do you know how to change the voice of Torque? is locked, i dont care she is a female lol, this voicepack is perfect