Crusader Kings III

Crusader Kings III

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Culture Expanded - More Cultural Names
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45.454 MB
11 Jul, 2022 @ 10:43pm
2 Oct @ 12:03am
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Culture Expanded - More Cultural Names

In 1 collection by Lilandru
More Cultural Names
11 items
Description





This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 180.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.



   



For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.










- GitHub page
- Technical wiki
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- Current and past releases
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Popular Discussions View All (1)
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12 Jul, 2022 @ 12:24am
PINNED: Compatibility and Patches
Lilandru
77 Comments
Rydzka 15 Oct @ 12:54pm 
Mod crashing when starting new game.
Brondo765 16 Sep @ 12:00pm 
When I look at the logs I get various errors across common/landed_titles/873_MoreCulturalNames.txt

This is the error: Invalid culture name list name_list_gothic. Please advise as game crashes on start-up.
EBOU 18 Aug @ 11:58am 
Do you need to use this and more cultural names or just this?
spaszarus 4 Aug @ 3:12pm 
embarassing!
Cumburger 4 Aug @ 3:59am 
@spaszarus wouldn't that be an issue with Culture Expanded and not this mod?-
spaszarus 4 Aug @ 12:10am 
kind of really specific, but if you form Norman culture in the 867 start date and manage to conquer England as Normans; it's impossible to form the English culture afterwards due to the decision specifically requiring 50 cultural acceptance with the Anglo-Saxon culture--which does not exist.
Oni 21 May @ 9:22am 
Do you think you could make a rule to enable or disable cultural realm names? The province name changes are great, but cultural realm names are not for everyone.
Cumburger 20 May @ 2:33pm 
I have the same issue as Oni
Oni 20 May @ 4:25am 
Crashes when starting a game, also the launcher says this version is for 1.15 for some reason.
Dae 9 Mar @ 7:51am 
Does anyone know or can tell me what is the load order?