tModLoader

tModLoader

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Wacky NPCs
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
3.212 MB
9 Jul, 2022 @ 6:58pm
26 Apr @ 10:28am
17 Change Notes ( view )

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Wacky NPCs

Description
This Mod adds 11 new town NPCs, the Corruption Fangirl, the Crimson Fangirl, the Picklock, the Scam Artist, the Professor, the Crimson Kitchen Barkeep, the Waiter, the Hallow Fangirl, the Cyber Fangirl, the Gravedigger, Flann the lucky, and placeable stationary guards.

For more information, please check out the mod's homepage.


Update log:

� Added bestiary entries and happiness info for all town NPCs, as well as 6 new town NPCs
� Added Census Mod support
� Mod is ported to 1.4

� Lots of new guards and other stationary "NPCs" added
Originally posted by tModLoader WackyNPCs:
Developed By Sora92
Popular Discussions View All (1)
1
27 Aug, 2023 @ 9:47pm
How do I get the Crimson Barkeeper
BocoRoyal64
168 Comments
Sora  [author] 24 Aug @ 5:48pm 
@mjhulsey I remember encountering that problem too, and I have no idea how to fix it. it do applies to all placeable things in the mod though, right? not only to deco NPCs, but everything else too like barrels, wall-shields, etc., right? I don't know why it happens, but point is, I think it's not specific to deco NPCs, but a problem with all placeable things in the mod can behave weird in multiplayer.
mjhulsey 23 Aug @ 8:49am 
addon to my comment apparantly in singleplayer they work fine but if i host and play even as solo it doesnt let me mine them up and they disappear on reload and i lose the item as if i did place them
mjhulsey 23 Aug @ 8:23am 
when i place down any stationary npc i cant mine it up and it unloads if i leave world
ijks2 8 Aug @ 6:39am 
@Sora i have no idea, but its very picky of the ones that dont work, those 2 from this mod and also a fisherman from another, while the rest of both mods work fine
Sora  [author] 8 Aug @ 4:08am 
@ijks2 Hmmm... that's indeed odd, but if you say you have the same issue with another NPC mod too, it might be not an issue with this mod, but some sort of compatibility issue with another? Also odd why the Professor and the Picklock. their move-in items don't seems to be any different from the others in basic logic.
if you would say CK Barkeep, that would make more sense, since he's spawned by a placed furniture, but why the Professor & the Picklock...? Strange...
ijks2 8 Aug @ 12:37am 
@Sora when i have the items needed for those NPCs to spawn, when they attempt to spawn a message in chat pops up saying "has spawned" and they dont spawn, im assuming its because i have a mod that lets them spawn multiple times in the same day instead of once a day, or that i have a mod that lets me teleport them home instantly. but im having the same issue with another NPC mod.

whats odd is other NPCs like the gravedigger or any of the others all work fine, its just professor and picklock from this mod that doesnt spawn
Sora  [author] 6 Aug @ 12:47pm 
@ijks2 can you describe the issue in more details? what exactly happened?
ijks2 6 Aug @ 3:37am 
having an issue of "has spawned" when trying to get picklock or professor
Shanaxyle 11 Jul @ 1:53pm 
Mod seems to crash when installed alongside fargo's mutant mod with FMM's "special seed" settings enabled
Sora  [author] 3 Jun @ 12:59pm 
@Rubysapp I'm not good at coding, vouchers' drop hate just have a simple code anything can drop it with a 2% chance. considering anks charm pieces have like 1% chance to drop (but only from a few specific mobs), this sounded okay, to make it not that rare, but not that super common either. I think 1% drop chance would be too rare. ...though ultimately it's pure RNG anyway.

it's not really a solution, but you could just toss them into your piggy bank, and then just have them getting auto-sorted along money and whatever other stuff when you auto-sort items to piggy bank/chests (if you do that). I think they're supposed to work from piggy bank too.