RimWorld

RimWorld

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TESV - Nordic Weapons
   
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Mod, 1.3
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818.109 KB
8 Jul, 2022 @ 3:58pm
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TESV - Nordic Weapons

In 1 collection by apljee
TESV Mod Collection
3 items
Description
Nordic weapons from the Elder Scrolls (more specifically, weapons based on TESV: Dragonborn's Nordic weapon set.)

Currently included:

- Nordic War Axe (stat-wise, based off of vanilla mace) - obtainable with smithing research.
- Nordic Dagger (weak but rapid attacks) - obtainable with smithing research.
- Nordic Mace (stat-wise, based off of vanilla mace) - obtainable with smithing research.
- Nordic Warhammer (potentially balanced poorly, open to critique.) - obtainable with smithing research
- Nordic Battleaxe (potentially balanced poorly, open to critique.) - obtainable with smithing research

If you have any other suggestions for this mod please let me know. As for future plans with Nordic Weapons, I intend to add in the three remaining weapons at a later date (bow, sword, and greatsword.)

To-Do:

- Add in remaining Nordic weapons (sword, greatsword, bow)
- Remove stuffTypes from weapons (so that weapons will spawn as "Nordic war axe" instead of "Plasteel nordic war axe" or "Golden nordic war axe." I might leave this in depending on user feedback, but the textures of the mod should be overhauled so that the weapons display the material type properly.

SkyRim Future Plans:

- Imperial Armour Module: Armour based off of Skyrim's Imperial Light & Imperial Officer armour.
- Imperial Faction Module: An Imperial faction using Royalty's Empire mechancis.
- Stormcloak Armour Module: Armour based off of Skyrim's Stormcloak Cuirass set.
- Stormcloak Faction module: A stormcloak faction.

Open to suggestions for future content!
3 Comments
Terry the mushroom 2 Mar, 2023 @ 12:24pm 
Stormcloaks are mean. They booli me at da border for being a fungus. : C
Doc 23 Jul, 2022 @ 3:26am 
I love your mods! The style of the sprites fit very well into the Rimworld art style, and I've been wanting to do an Elder Scrolls modpack for a while!

Since you say you're open to suggestions I figured I'd leave a few:

1) Along with armor, covering bows/crossbows might be good as well since there's so little variety already in bow & arrow weapons in the base game.

2) How about a mod exclusively for unique items such as Goldenbrand, Chrysamere, etc? You could even do unique armors as a separate mod, such as the Masque of Clavicus Vile, or the Savior's Hide! Perhaps marking them as craftable only/locked behind hefty research times. Some of the unique effects for the items are probably even doable in the game, such as the Masque giving extra social impact%, or the Saviors Hide buffing a pawn's recovery speed%.

Thanks for reading my comment, and good luck with your future endeavors, and let me know if any of this interests you!
Medic Olkie 9 Jul, 2022 @ 4:34pm 
Can't wait for the armor and faction mods!