DayZ
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PVEZ Reloaded
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Type: Mod
File Size
Posted
Updated
1.072 MB
7 Jul, 2022 @ 4:00am
30 Jun @ 9:27am
8 Change Notes ( view )

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PVEZ Reloaded

Description
This is an updated version of the abandoned original PVEZ mod by Ermiq: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1878060278

Unlike the other reuploads on the Workshop, this one has been cleaned up properly by removing bad refs and renaming variables so they don't collide with vanilla DayZ.

It also fixes the long-standing issue of one-hit kills in PVE zones.

Please refer to the original mod page for information on how to set up.

Note that when using this with Expansion, you do NOT need the PVEZ Expansion Plug-In as it has been integrated.

All other plugins made for the original PVEZ should work with Reloaded as well.

This mod will only receive bug fixes and no new features (unless they are sent to me via pull request, GitHub link below).

MIT License, like the original mod.

GitHub https://github.com/lava76/PVEZ

Contributors:
inkihh (support for showing zones in VPPAT teleport manager)
schana (Carim maps plugin)
Popular Discussions View All (31)
3
29 Aug @ 8:27pm
Servers using this mod:
MadEagle
11
24 Apr @ 6:17am
When PvE mode on, Expansion AI can not hurt Player.
Lambchop
4
14 Jul, 2024 @ 5:22am
PVP zones remain on the map even though aidrop and helicrash are no more
NillgardCZ
284 Comments
George 30 Oct @ 8:05pm 
@Asper - remove the territory coords where you don't want them
Asper 30 Oct @ 7:03pm 
how to disable zombies on pve zone ?
samboo898 1 Sep @ 12:39am 
Mod just got a golden Unicorn from me. Thanks Unknown for this mod.
samboo898 1 Sep @ 12:36am 
I just seen that the killzone circle shows up on the ingame paper map... Thats really nice.
samboo898 1 Sep @ 12:29am 
rrr yeah got it all sorted just used my steam GUID Number in the admins text and away she goes Thankyou again my friend.
George 1 Sep @ 12:24am 
not sure if you can put there exact vector coords, but you can create some location first, save it, then edit in config as you need, simple
George 1 Sep @ 12:22am 
nah, you don't need it, it's standalone mod. I think the GUI settings in this mod were there from the beginning
samboo898 31 Aug @ 11:57pm 
Sorry and also i have a sort of survival server happnin now without any map system. Does this require a map mod? Thanks
samboo898 31 Aug @ 11:53pm 
ill try this new technique out and let you know how i went thankyou m8.
samboo898 31 Aug @ 11:45pm 
Thats wierd coz i used to have to put actual cord in to determin exactly where and how big the circle was. Has this all changed recently or what?