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The game first loads the map and then all the tools and mods, so you can't use the "snowonground" using other mod/tool cuz the map already loaded.
This MOD "Add Snow" works cuz it remplaces the templates of the game:
If the map uses weather templates, it will use my modify templates that include snowonground="true"
If the map don't use weather templates, "Add Snow" will not work.
If you copy the data folder of the "Add Snow" MOD and paste it inside the root folder of the "Advanced Weather Menu" MOD, the AWM mod will add snow on maps as here.
And maybe it's possible to delete/edit the snow once the maps loads.
The problem is that the snow will allways be enabled by default and the map loading time will increase. Also it will not work in all maps.
-Using the AddSnow() function, but it only works for scripts inside the game's root folder, so you need to replace the game files.
-Using the functions added for the Teardown Creative Mode, as example, if you copy the creativemode.lua script inside my mod and paste it inside the game folder: Teardown\data\script
the creative mode will have the snow material.
(To access the Teardown creative mode: while playing in the pause menu search the button Creative Mode)
-I tried to use the functions of the creative mode to add snow and I include an option in the "Add Snow" MOD options. It will try to mimic a snowfall effect. (It's a modification of the Teardown snowball.lua and shapemanipulation.lua scripts)