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- change to reliability reduction after 2008; parts now lose 6%.
- new rule implemented: you can now vote on whether a team is allowed to take a reserve driver
to the race track or not
- new rule implemented: you can now vote on whether the SC/VSC frequency should be high or
low
- scouted pay driver is now highlighted in colour in the driver list
- new logic for drivers/managers of the season implemented
- main menu: unused buttons disabled; mod version added
- game settings: button for race length disabled.
- Retro mod only: big rework of all staff categories
Have fun!
I wanted to present you with the preliminary change list for the upcoming interim update. The features still need to be tested a bit, but first impressions look good. As always, I will let you know when it's ready!
Version: 0.44.50
- new logic implemented for car statistics charts
- new logic implemented for correctly ranking teams with equal points
- fixed a bug in the race results screen that displayed a penalty that was not awarded in the race
- live race standings now display the driver with the fastest lap in purple
- fixed temperature increase during rain; temperatures now drop or remain unchanged
- new logic implemented for shuffling sponsors and teams for sponsorship offers
- race start: first step taken to prevent unrealistic race starts in the game
- fixed selection of part components at the start of the 2009 season
---
since the major update still needs some time, I have started preparing an interim update with many bug fixes and new features. I will provide you with a list of all the contents of the update in the coming weeks. As always, this will be made available for all our mods.
Have fun!
thanks for feedback. Actually we are not working or planning on sound effects. Our to-do-list is sooo long! :D
i'm glad you enjoy our mod.
Track names are correct, but track layouts are unfortunately fictional ones from the Vanilla game.
one question, are the tracks real? I mean those that drivers raced in each of those years???
still working on the major update. And stil making good progress. I started a weekly dev report on or progress so everybody good grab the new he needs. You will find that on DC.
Have fun!
at the moment teams do not change their names, unless this is already implemented as an event (e.g. if you play in 1996 Prost or Footwork). If you start in another year in which the event did not take place, there will be no name change.
Whether we will be able to implement the possibility of teams changing their names or even their existence in all years at some point is something I have to leave open at the moment. This depends, among other things, on whether we manage to get a 13th team up and running.