BallisticNG

BallisticNG

27 ratings
Cairodrome II
   
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File Size
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26.082 MB
25 Jun, 2022 @ 6:00am
1 Change Note ( view )

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Cairodrome II

In 2 collections by Enai Siaion
Enai's Complete Track Pack (2017-2025)
130 items
Enai's Track Highlights
28 items
Description
[MEDIUM] An Egyptian track with many offroad sections.

A major update to one of my first tracks, Cairodrome. The layout and scenery have been rebuilt from scratch, adding more offroad sections while removing annoying obstacles and a potential game crash in multiplayer.
5 Comments
Bloodaxe 29 Aug @ 12:42pm 
Oh wow, I had no clue it was that time-consuming :staredown: I have not engaged with map-creation yet, I just assumed it was a simple config-file fix or something...

They totally should just auto-stack tracks with Reverse in their name, did they say why they wouldn't do that?
Enai Siaion  [author] 29 Aug @ 12:22pm 
@Bloodaxe: That means upgrading both this track and the reverse track to the latest version of the tools, which has various risks (broken textures, broken lighting, broken fog, track blocked by Steam after upgrade, etc).

And then repeating the process with both the other 30 reverse tracks and their forward variants. This is a big time sink (30 minutes per pair) that is made more annoying by the fact that it should not have been necessary. The game could just auto stack tracks with "Reverse" in the name, just like it already recognises them and changes the course name to "reverse". This was a feature I asked for during development and did not receive.

Spending 15 hours upgrading every track just because my feature request was discarded feels super beta and is one of the reasons why I quit making tracks.

I have SOME hope that the feature will be added in a later update, though.
Bloodaxe 29 Aug @ 3:32am 
Could you make it so this one and the reverse track stacks in the map selector? :steamthis::steamhappy:
Sir Yoshka 1 Jul, 2022 @ 7:24pm 
Nice!
Xterra 29 Jun, 2022 @ 6:23am 
Feels like a completely different course from the original, in all the best ways. It certainly runs a fair bit longer and slower; average times on Apex with my preferred ship (Vista's F7200 Assegai) are roughly twenty seconds longer per lap compared to the original run.

I think the physics-object rocks are a cool idea for track hazards; would like to see more of the concept in later runs.