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This mod imposes the same slant regardless of difficulty mode. I have checked related autoresolver fields in the database and didn't see anything that changes the vanilla autoresolve chance based on difficulty level, so that would require a lot of work to find the correct table (if it even exists in WH3) to modify, so I would not given the time commitment.
I use a garrison mod as well (not that one though) and my own aggression mod, and I don't see the suicidal attacks very often. I do see the AI attack another AI and lose sometimes, which started happening when CA updated the game a few updates ago, but if you are seeing the AI attack in suicidal attacks repeatedly, it could be another issue. That said, I have seen the AI attack a few times and the AR will give me an easy victory, but fighting the battle shows it was actually a very close fight. I think the issue is primarily with the AR outcome determination rather than the strength of the AI stack. This mod does help with that to a degree (by basically weakening the player in AR), but it's not possible to make it perfect with the tools I have been able to find.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2789855636&searchtext=garrison
Do you have other mods running? I have not experienced the AI instantly attacking any of my settlements where their defeat is certain. The only time this happens in my experience is when a faction has lost its last settlement and has no choice but to try to take a settlement.