Stationeers

Stationeers

50 betyg
Increased Ore Yield
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mod
Filstorlek
Lades upp
Uppdaterades
1.040 MB
23 jun, 2022 @ 8:28
15 sep @ 1:53
18 ändringsnotiser ( visa )

Abonnera för att ladda ner
Increased Ore Yield

Beskrivning
IMPORTANT: If something breaks, leave a comment and i'll look into it :)



Updated for Biggest Update Ever!
Works on existing saves.

Increases yield for ores.
My advice to this mod is a ore stack mod.

    Ore Yield multiplier based on the starting difficulty:
  • Creative x8
  • Easy x6
  • Normal x4
  • Stationeer x2

On creating a new save, the mining yield does not show the correct values!
To check if this mods works, after activating it, restart your game.

    Heres a small list, how much Coal you should get on each difficulty.
  • Unmodded/Vanilla = 2 - 5
  • Creative = 16 - 40
  • Easy = 12 - 30
  • Normal = 8 - 20
  • Stationeer = 4 - 10




IMPORTANT:
On new or unmodded saves nothing need to be changed.
Old saves with this mod need to be edited.
    You just need to edit your save file.
  • go to your save file located by default in "Documents\My Games\Stationeers\saves\..."
  • open the world.xml with an editor your choice
  • edit the difficulty and start condition settings either to "Easy" or "Normal".
Should the yield still dont apply, please leave a comment with more details.


77 kommentarer
Teax  [skapare] 21 sep @ 22:01 
What it shows at game creation does not matter, as i wrote it in the description above. You have to check it ingame and even if it says 1.5 its working. Sometimes in my tests it even displayed the old % values of 267% mininng value. Dunno what they did there :D But it works
Torval 21 sep @ 19:58 
That's the thing, this was on a new save after the update, no conversion. And right after the update, I could see the mining yield was at 5x when choosing easy for that new save but now it only shows 1.5, even though the mod is working. Sadnesses 😭
Teax  [skapare] 21 sep @ 11:46 
Didnt notice that they changed the save format. Sadly got no old save file to test the conversion method for the update.
Maybe the unofffical community tool can help to open the *.save files, if not we have to wait to get proper tools for that. Online Save Editors doesnt seem to work for stationeers sadly.
If you want, I can upload an alternative version which should work on old converted saves.

Best regards
Torval 20 sep @ 19:51 
This was working after the terrain update no problem (with a new save). Had something go funky with the My Games (Stupid OneDrive) and had to copy the save back to the proper location and now the mod doesn't work. Still works when I create a new save but this one other one doesn't. The saves are now in the .save file format - any advice since we can't edit world.xml anymore?
Unknown 12 jul @ 11:50 
Works even on terrain beta version
KillerLORD 25 maj @ 11:03 
bro thanks a lot now i dont need to mine all day
Teax  [skapare] 21 apr @ 1:16 
Thanks you for your kind words. Im glad i could help :)
Sage 20 apr @ 16:57 
Teax, thank you so, so much for this. I fond the relevant files and was able to make the edits. I also appreciate the accurate information regarding overwriting. Right - these are separate difficulties, no overwrites!
Teax  [skapare] 12 apr @ 2:57 
Sure, its similiar to all steam workshop mods, they are inside your steam directory.
>steamapp/workshop/content/"gameID"/"modID"
For Stationeer the ID is 544550 and my Mod's ID 2824835577

And no, my mod does not overwrite anything from the base game. It adds new difficulties.
Sage 11 apr @ 18:33 
Fantastic. Knowing that mods overwrite the base game values, this suggests two things to me. 1) remove any yield modifying mods or 2) edit the mod itself. In both cases I know/assume I'll need to maintain the changes, which isn't a big deal. Looking in my Steam/..../Stationeers and users/.../My Games/Stationeers/ directories, I see no mention of 'Easy+' or 'Normal+' outside of the world.xml file. I used VScode to search all files in those directories.
Could you direct me to where the mod should be stored? Thanks in advance.