Space Engineers

Space Engineers

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MPB-01A Space Shark
   
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Type: Blueprint
File Size
Posted
Updated
6.803 MB
10 Jun, 2022 @ 10:18am
11 Jun, 2022 @ 9:59am
6 Change Notes ( view )
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MPB-01A Space Shark

In 3 collections by BlueBirrb
CFR Celestial Federal Republic
88 items
Republic of Pertam (RoP)
73 items
Triton Republic
69 items
Description
No Mods, 8 Scripts (Most of them are for the cosmetics, only 2 are needed for the functionality of the Torpedoes like LAMP and WHAM), Survival Ready

A Torpedo boat made by Pertamian Industries, used to defend the orbit around Pertam and surrounding asteroid belts.

The Pertamian Defense Ministry wanted a cheap boat, yet they wanted the boat to be as universal as possible, so...the engineers from both CFR and RoHD came up with this, a boat that is heavily armed and has got plenty of space for cargo, it is equipped with a wide array of cameras to guide the Torpedoes and to Scout, the Laser Antenna is equipped so that it can send information silently, it's a boat that can patrol and scout attack and can be used to transport cargo with it's 8 Medium Cargo Containers hence it got the Multipurpose Boat designation or MPB, although it might be capable for atmospheric use, the boat was not designed for that role and it is NOT recommended to enter the atmosphere, it is meant to keep on patrolling around planets and moons for as long as possible and use it's torpedoes to deter large combat and landing vessels.

Mechanics hate these boats, because they are so mechanically ♥♥♥♥ from the inside...

Crew is recommended to keep their helmet visor on all the time, our test pilot Carl made a fart and had to open the door, luckily the other test crew members had their visors on, Carl however opened his visor and the door at the same time luckily he survived somehow he put it back on fast enough, so we recommend your crew to stay clear from foods that... well you know

Although the boat looked promising, the CFR didn't like the idea of exposed torpedoes like that and instead adopted some boats for limited use, the CFR doctrine relied on Fighters and bombers and corvettes for such role.

The Boat is painted like that so that it can blend in the Space Background, those frontal cameras allow the boat to guide the Torpedoes up to 5KM away, so the boat is meant for Long Range attacks

If you would like to fly in the atmosphere, the Torpedoes must be ditched because it will be too heavy, tho you can replace some blocks with small hydrogen thrusters, the Torpedoes will simply be useless because they are meant for space.

Structure is both Heavy and Light Armor.

Intended Environments:
Orbit around Planets
Moons
Space

Primary Roles:
Combat Patrol, Reconnaissance, Armed Reconnaissance, Scouting, Interception

Secondary Roles:
Cargo Hauling

Power Generation:
8 Small Reactors
Dozen of Small Batteries
Dozen of Large Batteries

Storage:
8 Medium Cargo Containers
5 Small Cargo Containers inside the cabin
Connector for docking and refueling and recharging

Hydrogen and Oxygen:
100 Small Hydrogen Tanks
4 O2/H2 Generators
2 Air Vents to pressurize the interior

Armament:
4 Gatling Guns
5 Assault Cannons
1 Gatling Turret
6 GM-09A Space Torpedoes

Torpedoes 1 3 5 are tilted at 220 degrees with rotor lock
Torpedoes 2 4 6 are tilted at 140 degrees with rotor lock

Torpedoes can have 3 modes for guidance:

-Camera using the camera array in the front allows guidance up to 5KM
-Turret using the Gatling Turret and it allows for guidance up to 600 Meters
-Beamride must be aimed manually, tho closer the better its recommended range is 3KM to 1.5KM

Crew 4:
Pilot
Co-Pilot/Systems Officer
Gunner/Commander/Systems Officer (Controls LAMP script)
Navigator (Controls Planet Map 3D script)

The Pilot and the Gunner/Commander can fire the missiles, tho the Commander can change attack parameters and guidance modes, when Beamride mode is selected, the pilot is the one responsible for guiding the Torpedoes using the LAMP camera.

LAMP Controls for the Gunner:
1-Evasion On/Off
2-Switch Modes
3-To turn searching and lock (necessary for the Camera mode) on/off
4-Aim Point, Center or Offset

6-Stealth On/Off
7-Fires the Torpedo

9-Kill the Torpedo while in flight

The Planet Map3D Script is used by the Navigator and the Menus are as follows:

Tool bar 1: General View Controls
1- TOGGLE_INFO
2- TOGGLE_GPS
3- TOGGLE_NAMES

5- PREVIOUS_MODE
6- NEXT_MODE

7- PREVIOUS_PLANET
8- NEXT_PLANET


Tool bar 2: Rotational Controls
1- ROTATE_LEFT
2- ROTATE_RIGHT
3- SPIN_LEFT
4- SPIN_RIGHT

6- ROTATE_DOWN
7- ROTATE_UP

8- STOP


Tool bar 3: Depth Controls
1- ZOOM_OUT
2- ZOOM_IN
3- INCREASE_RADIUS
4- DECREASE_RADIUS

6- MOVE_BACKWARD
7- MOVE_FORWARD
8- TRACK_BACKWARD
9- TRACK_FORWARD


Tool bar 4: Lateral Controls
1- MOVE_LEFT
2- MOVE_RIGHT
3- TRACK_LEFT
4- TRACK_RIGHT

6- MOVE_DOWN
7- MOVE_UP
8- TRACK_DOWN
9- TRACK_UP

Communication:
2 Antennas
1 Laser Antenna
1 Beacon

Other:
7 Programmable Blocks
Lots of Gyroscopes
1 Ore Detector
6 Magnetic Plates, if you get stuck make sure to switch lock.
2 Parachute Hatches.
1 Remote Control Block
1 Engineer Plushie to boost morale

Scripts:
-LAMP
-WHAM
-Whip's Artificial Horizon
-Whip's Turret Based Radar
-Whip's Missile Status
-SIMPL
-Automatic LCDs
-Planet Map 3D