Total War: WARHAMMER III

Total War: WARHAMMER III

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Fully Randomized Start Positions
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Tags: mod
File Size
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347.910 KB
5 Jun, 2022 @ 6:47am
29 Dec, 2024 @ 6:41am
6 Change Notes ( view )

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Fully Randomized Start Positions

In 1 collection by prop joe
Prop Joe Mods
20 items
Description
Shuffles the start positions of the factions on the map when you click a button (see first screenshot) on new campaign start.

This is just a very quick edit of my Semi-Random Start Positions, the WH2 mod of this type by Ubermorgen is a lot more complex and advanced.

Wars get auto-declared based on the map positions. So the new faction that owns Hell Pit and the new faction that owns the Kraka Drak regions will declare war on each other, since the original factions at those positions had been at war.

The mod automatically works with any new modded factions you have.

Has Mod Configuration Tool options:
- to skip shuffling around the human-controlled factions
- to keep the ingame button visible after turn 1, otherwise it auto-hides

Compatibility:
It's a 100% script mod that is compatible with everything. Should work in Multiplayer.

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149 Comments
TheNihylus 27 Oct @ 5:07am 
I think you need to update this mod it works but you need to be up to date @propjoe
bookworm.at 21 Oct @ 12:41pm 
the recent patch broke this unfortunately.
Majordea 16 Oct @ 7:18am 
i dont see a box 2 check anywhere in any screen..not working 4 me only mod enabled..
Babyoilx1000 4 Sep @ 4:26pm 
not working. I enabled mod and does not work for chaos dwarfs.
Bucket Crust 29 Aug @ 2:23pm 
Can we get an option to not randomize the rogue armies, especially the pirate ones? It seems like every time I try this mod out, it drops the Black Coast Buccaneers two feet from my new settlement and my campaign ends instantly. Hell, I just did one with the Changeling and he saw me in a region where I had a cult and COULDN'T BE SEEN.
Everything else about this mod is great and adds a lot of fun to new campaigns, but those damn pirates ruin everything.
Mackeroni 10 Jul @ 5:11am 
So there's an option to randomize everyone EXCEPT the player.
But what about the reverse? Randomize only the player and one other faction. I would love that. If the AI gets terrible climate, it tends to absolutely wreck them.
sleepy 14 Jun @ 2:47pm 
crazy how easy this works, what about the initial quest battle tho?
R2k 10 Jun @ 8:53am 
Just tested it out and works like a charm. I guess someone doesn't know hot to turn on mods in this game.
GERstarBROT 7 Jun @ 5:07pm 
NOTE: If it doesnt work: Did you turn the mod on in the Total War launcher after launching the game on steam?
EchoPoisoned 27 May @ 3:39am 
This mod does not work for Golgfag for some reason. I've rested multiple times and it just won't send him somewhere else.