Space Engineers

Space Engineers

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Rage Battleship MK5
   
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Type: Blueprint
File Size
Posted
Updated
23.148 MB
3 Jun, 2022 @ 4:46pm
3 Jun, 2022 @ 6:29pm
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Rage Battleship MK5

Description
This updated variant has truly gone through a great number of hidden iterations before I found myself VERY satisfied with the result. And boy am I glad I waited for Warfare 2 and Most Wanted.

No Mods, but a fair number of scripts.

The Rage is warship built to take punches and send them back tenfold. Despite the massive size and ridiculous amount of guns, she has been designed as a survival-able ship from the very core. Internal factories are a given, but she comes with her own dedicated large grid miner located in the belly.

Reworked most of everything, really.
The exterior has been changed to become sleeker, yet more industrial, while including even more varied use of colours and armor skins. Each and every weapon hardpoint has been carefully scrutinized to allow for maximum weapon arcs within the boundaries of the design. Each of the larger turrets are built on an old but proven design concept that allows for an extreme amount of protection, and with gun depression to boot!
I've done away with the classical broadside armament in favor of a more dense armor profile. More systems that can threaten the integrity of the ship have been put outside of the central core.

The forward facing rocket launchers of old have been replaced with heavily armored guns that, with the help of a little script of mine, can aim a 3 set ranges, giving superior accuracy and oompf! when taking shots at enemies up to 2000 meters away.

The biggest changes to the interior can be seen in the small-ship hangar, central engineering and the rear battery department.
The hangar has been designed around two massive blast armor doors for maximum clearance when entering and leaving the ship. Central engineering has been redesigned to accommodate 8 large reactors, and some large cargo containers with a heavy focus on compartmentalization. The rear battery department has been modified to bring the ship's fairly meager jump-drive bank up to 14 jumpdrives.
To combat the increasingly performance taxing properties of the conveyor network, most of the tubing has been replaced with their armored counterparts.

With over 90% of the hull made from heavy armor, this ship is far too heavy to ever attempt flying in atmosphere. Lunar operation is fine, however.

Arsenal:
6x bow mounted Railguns,
16x Artillery cannons arranged to support 3 different range settings,
18x fixed Autocannons,
2x custom Railgun turrets,
5x custom Artillery turrets,
88x Artillery turrets,
42x Assault Cannons turrets,
61x Gatling turrets,
24x custom Autocannon turrets and a bunch of interior turrets for exclusively anti-personnel roles.

Other folks' Scripts used:

Whip's TCES script - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2753791447&searchtext=tces

Gravity Drive Manager - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1134945036&searchtext=Gravity+Drive+Manager

Isy's Inventory Manager - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1216126863&searchtext=inventory+manager

I used Whip's Image Converter to import the images seen in the bridge.
2 Comments
EXPAND_DONG  [author] 7 Jun, 2022 @ 10:34am 
Heh, thanks for the comment! Indeed, not a big user of mods, but that is most certainly something you can do.
RakWar 5 Jun, 2022 @ 10:50pm 
This is an amazing creation. lol The armament is like a Galaxy Class star destroyer. Set up a projector to repair itself and place many Build and repair systems where possible and this thing can fly in anywhere i would think and come out fully repaired in a few minutes. Thank you for sharing