Stellaris
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Dawn Of Ascension
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144.155 MB
2022년 6월 3일 오전 9시 20분
2025년 7월 28일 오후 3시 11분
업데이트 노트 94개 (보기)

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Dawn Of Ascension

Daniellm님의 3 모음집
Stellaris modded MP version 3.13
아이템 30개
Dawn of Ascension submods and comp patches
아이템 2개
Dawn Of Ascension: translation hub
아이템 4개
설명
Dawn Of Ascension is a mod that brings forth the ascension into the technological age of Dark Matter.
With this comes new ship types, fallen empire automated industries and upgrades, new civics, a new ascended shipset and more!

Dawn Of Ascension 3.0 has been rewritten from the ground up and is made with compatibility in mind. The mod overwrites 0 vanilla files. DoA 3.0 also comes with a brand new ascension situation, far longer than the previous one with brand new exciting content

  • Start the ascension project and become an Ascended Empire!
  • 3 new event chains to gain Dark Matter Power!
  • 2 different ascension situations depending on your settings and if ACOT is enabled or not
  • New ascended empire shipset that varies depending on your flag colours
  • Fallen empire buildings and upgrades
  • National ambition civics for ascended empires
  • 10 new ascendant ship classes!
  • 2 new tech tiers of components
  • ASB weapon effects!
  • & much much more


Credit where credit is due

  • Garyx for his awesome shipset
  • Churumiru for much of the artwork in the mod
  • PIECAT for help with building art
  • Chickenhunt for allowing me to base my gfx on ASB



Compatibility stuff

  • Works well with majority of mods
  • ACOT has no issues with DoA
  • Acquisition of Technology has in-built compatibility with DoA
  • Does NOT currently support NSC for the DoA shipset
  • load order generally doesn't matter, outside of if you use Acquisition of Technology (AOT), then that needs to go below DoA
  • UIOD is recommended for the bigger ships added by DoA


Upcoming patches and update ideas

  • Fall of an ascendancy
  • Covenants of ascension
  • New origins


Again, thank you so much for the ones i credited, and hope you all have fun with Dawn of Ascension

Feedback and bug reports are welcome!

[discord.gg]
댓글 521
Daniellm  [작성자] 15분 전 
Without having actually touched the modifier myself yet. I'm quite certain that you can't do empire wide automation modifiers? But maybe if you can

Though acot is not a concern when developing new content until i actually start working on acot Ascension or something
alfharobby 38분 전 
@Daniellm I see, why not just make it an Empire or Planet Modifier.
maybe give said Automation Effect on your Ascension Civic instead.
it seem have better compatibility with other mod like ACOT & AOT.
Daniellm  [작성자] 46분 전 
I don't have any specific plans yet but I have stuff in my notes about adding automation to the fe buildings or maybe the uplink. You will get automation in some capacity at least
alfharobby 52분 전 
@Daniellm by the way do you have any plan to add Automation Building that fill 100% Workforce for non Virtual or Wilderness empire please.
in exchange the Virtual or Wilderness Empire get 100% Resource Production instead.

whenever i see Automation event during Ascension situation it got so awkward when all we got is only Nanite convert other strategic resource Building.
Daniellm  [작성자] 2025년 8월 5일 오후 2시 51분 
yes
Prince Reylor 2025년 8월 5일 오후 2시 48분 
does this mod allow the AI to ascend too?
Neodawnu 2025년 8월 1일 오후 3시 37분 
Thats fair, great mod btw
Daniellm  [작성자] 2025년 8월 1일 오후 1시 09분 
As all the ships were planned to be hard focused to *one* role, i thought it was simply easier to make them into 1 section.

I have considering allowing some form of multi role later, still a bit unsure, but this could lead into splitting up the sections.
Neodawnu 2025년 8월 1일 오후 12시 12분 
I've noticed that all of the ascended ships like Ethereal titan which has 1 section compared to the regular titan which has 3 sections

Could there be any future changes to the ships to have more sections or is it okay as it is?
Daniellm  [작성자] 2025년 7월 25일 오후 2시 22분 
they did want to revisit limiting fe buildings again at some point, though ofc we have no ETA on when this would be.

if such a system was implemented in a good way, it would also lead to me being able to give proper bonuses to the higher tiers, without making them insanely over powered.

maybe i'll figure out something one day if pdx doesn't do it first