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And i'm not entirely sure, if it was my crowbar program screwing up the files or If was something about how you compiled on that model.. But apparently all of the Flex controllers was added 'Twice' into the flex.qci file, resulting in MAX amount shapeskeys reached. If you haven't noticed something similar already on that note.
But that won't be a big hassle to deal with either way.
it's just doing the fixing for the translations/ materials mapping / Vtf's and vmt's are sucha hassle too deal with... Always burns me out.. No matter. WIth you're port. But now "all" of that issue will be just an breeze in the wind now. I do hope you don't mind me if I totally RE-work on this port for my ownpersonal use.