Total War: WARHAMMER III

Total War: WARHAMMER III

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Funeral Director + Radious
   
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Tags: mod
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359.091 KB
29 May, 2022 @ 4:41pm
27 Apr, 2023 @ 12:11pm
9 Change Notes ( view )

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Funeral Director + Radious

In 1 collection by DarkRite
Dark's Submods
34 items
Description
A submod that give the funeral director a few skill dumps for those using multiple point per lvl skill mods, as well as slightly tweaking her base stats, and abilities. Of course remember to thank the author for their hard work making the original mod. So credit to them and to radious for their overhaul.

A list of changes in more detail.
-Added 5 skill dumps, Battle Hardened, Hardy Veteran, Great Champion, Skilled Captain, Endless Training (not really though).
-Changed her abilities slightly, Grand Exorcism now is -50% physical resist, but the ability has 2 more uses. Song of the Underworld is now an aoe buff with 2 uses, but the melee attack is a flat 20 instead of a multiplier.
-Buffed her stats slightly to be more akin to Radious.

That's all, if there's any problems let me know.

Important Info on Status
Due to some recent drama, there is next to no chance of any of my submods getting an update. This message will be put in the description of all of my submods. The long story short is that I woke up to a burned bridge, and so I don't feel comfortable with updating things now. These will be left up for anyone interested in archiving or taking them over. If you do want to take over one of my submods, let me know. I'd offer to help but my idea of balance isn't acceptable so I'd ask Radious themselves if you did it correctly. I am mad, but I also still want to leave people an opening to these submods. My hiatus was going to end during Thrones of Decay, and for my stand alone mods that is still true, but only for those mods. The submods are not likely to be updated by myself, so yeah, end of an era I guess.
10 Comments
DarkRite  [author] 16 Jun, 2023 @ 2:29pm 
Not really, this still works as is, so unless there's been anything added I need to know about it'd be fine to just use this as is.
Red Panda 15 Jun, 2023 @ 9:11am 
Original mod is updated, does it also needs ?
DarkRite  [author] 9 Feb, 2023 @ 3:15pm 
The new version of Funeral Director is up so I quickly checked this and updated it myself, the link to the new version of Funeral Director is in the required items so make sure you go grab that. I am busy with other things at present so this was done in a rush, make sure to unsub and resub the mod if it didn't download properly. If there's any problems let me know.
DarkRite  [author] 2 Nov, 2022 @ 11:15pm 
The original mod is being reworked, this and other such submods that're affected shouldn't be used for the time being. Once everything is back to normal this will resume normal functionality.
agustinplatz 19 Sep, 2022 @ 10:43pm 
Yo, thank you for the compatibility patch for Cathay.
Deff gonna try out em all as a first campaing play in both campaings :D
DarkRite  [author] 18 Sep, 2022 @ 8:25pm 
Updated for IE Radious release, have fun.
LuminousClarity 30 May, 2022 @ 1:11am 
The mod works on its own with radious activated. I creadted a submod that copies both the land and main units to tweek their stats. I've tried making it load before and after the mods, but it still crashes for some reason. Could have to do with kad's mod loader. For now, I've been taking a break from working on it and I'm currently a little burnt of these games.

As for your OvN tweaks for radious, I'll be looking forward to it. I've been wanting to play a new campaign with OvN balanced enough to survive the other factions. There's a lot of time and effort people do to make these submods as balanced as they can. I know that was my thinking when I made my first submod to make it radious friendly.

I'll be trying my hand at the changes once again with just cataph's TEB, radious, and the submod just to see if the game will crash. Thank's again for mods and your time spent :)
DarkRite  [author] 30 May, 2022 @ 12:47am 
But in the event the Southern realms mod itself causing crashes with radious, then there's nothing you can really do without some serious work. And for that I am not experienced enough to figure out, I basically make things balanced for Radious, I can't make things work when they don't want to work with each other to begin with. So if that's the issue, then it's beyond my knowledge currently.
DarkRite  [author] 30 May, 2022 @ 12:43am 
@LuminousClarity I actually didn't get around to making a TEB southern realms submod for WH2, I ended up so preoccupied with other things I forgot about it. As such I don't know why the game would crash after making alterations. I'd say to do things in this order, first, does the mod itself work with radious (even if it's not balanced properly). If so then the most important thing is to copy the land and main unit tables, and change those values to be more akin to radious ones. If you want to change where units are recruited from, or alter garrisons, that's where we get tricky, cause then you're dealing with needing unique key number IDs, as otherwise it could cause things to not apply properly or outright crash. I will have to revisit WH2 to finish up a few of the things I left unfinished for OvN and such, but I want to make some more submods for WH3 before going back. So if you can't figure it out yourself, I can see about trying my hand at it later on.
LuminousClarity 29 May, 2022 @ 10:54pm 
I gotta hand it to you for getting so many done and out like that. I was planning on doing these myself, but wh3 is starting to lose my interest until immortal empires. I appreciate the work you've done for adding what you need to these mods to make them radious balanced.

I wanted to ask since you did the same for many mods in wh2, why you haven't been able to make a submod for TEB southern realms? I tried myself, but for some reason once I change the stuff, the game crashes.