XCOM 2
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Variable Force Level Increase
   
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28 May, 2022 @ 6:50pm
7 Aug, 2024 @ 9:27am
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Variable Force Level Increase

In 2 collections by MrCloista
Modpocalypse: Amalgamation (Campaign 3)
509 items
Modpocalypse: A Perilous Requiem - streamed campaign
479 items
Description
This mod is designed to be a midpoint between my older FL mods Delayed Force Increase and Unpredictable Force Level Increase in that it is neither as forgiving as the former, or as random and potentially punishing as the latter. It still represents a slight delay compared to vanilla on average.

New Values
  • Rookie/Veteran/Commander = 10-14 days. (12 days average, 2 day each way variance)
  • Legend = 16-20 days. (18 days average, 2 day each way variance).


I made this version as I have had multiple requests from people as to how to alter the numbers of the older mods to be slightly less extreme.



As usual, Thank You to RustyDios for the modpreview.

15 Comments
PatientLandBeaver 21 Jun @ 3:20pm 
Thanks! I decided to leave it and the FL eventually caught up to a nice difficulty challenge 2/3 of the way into the campaign . :)
MrCloista  [author] 17 May @ 2:14pm 
should be fine in theory.
MrCloista  [author] 17 May @ 2:06pm 
never tried so not sure sorry
PatientLandBeaver 17 May @ 11:57am 
Is it okay to change these variables mid campaign? I went with your original mod and would like to reduce the delay for FL increase as I'm currently finding it a bit easy (also using Covert Infiltration mod).
Stukov81-T.TV 19 Aug, 2022 @ 5:02am 
@ igoutta|G🔺 i would just use both mods together, they don't conflict in any way. alternativly use the console to add or remove a force level here and there

@ Raptor's Talon what i do is using delayed force level increase and the mods: Force Level Contral and Success-based Dynamic Force Level. You can config those however you like. Then there is also the console
MrCloista  [author] 19 Aug, 2022 @ 12:58am 
@raptors talon you can use the SetForceLevel console command. I recommend using the Force Level Display mod so you know what current fl is.

@igoutta|G that is well beyond the scope of this mod so no.
igoutta|G🔺 18 Aug, 2022 @ 11:58pm 
Hey, I have a request, can you made the force level timer speeds up if the mission its flawless, execlent or good, and slows down if the mission goes bad to poor, like the Dynamic mod from realitymachina https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=645146227 but not as punishing as that.
Raptor's Talon 23 Jun, 2022 @ 2:54pm 
@MrCloista I don't suppose there is a way to use console commands or the mod config menu to change the force level for a mission type is there?
For example, I'm running a "multiplayer" game of War of the Chosen with Star Wars mods installed. The Party has just killed the Chosen Assassin and the Elders are beyond angry. So the Hunter has decided to stop playing around and has brought a literal army to his Chosen Assault mission. Would there be a way for me to go into the console or the mod config menu and just make the force level 20 for the one mission and then turn it back down afterwards?
MrCloista  [author] 1 Jun, 2022 @ 7:48pm 
makes no change to what maximumn fl is or what enemies are available then,
ku 1 Jun, 2022 @ 4:56am 
Is the enemy at the maximum level the same as before the mode was used?