Azure Striker Gunvolt

Azure Striker Gunvolt

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Equipment & Materials Cheat Sheet V2
By JohnnyBoya
Same as the wiki, because the screenshots kept breaking, i have painstakingly adapted and condensed the information into Steam formatted tables, you're welcome.
   
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Equipment
Unlock recipes by crafting whichever item is available and hasn't been crafted before, the "tech tree" isn't always obvious, what unlocks what isn't written down anywhere as far as i'm aware, and probably because it wouldn't be worth the time.

In case you haven't noticed, the flashfield also deals damage to enemies which are touching it's lightning circle effect around Gunvolt and are untagged, this is the damage the Dilation Reticle description is referring to, this damage doesn't stack with damage from tags, therefore the idea behind the Dilation Reticle is enabling a sort of bootleg melee playstyle.

Lenses
Name
Description
Osmotic Eye
Health Pickups heal more
Reviberoptic
Passively restore HP while still
Flash Focus
Reduce Flashfield's EP cost
Midas Optic
Gain more money, take more damage
Attuned Optic
Gain more EXP, take more damage
Vigor Lens
Increases SP recovery rate
Recharge Lens
Increases EP recovery rate, but Kudos is capped at 1200
Cooldown Lens
Reduces Overheat recovery time, but Kudos is capped at 1200.
Dilation Reticle
The Flashfield does more contact damage (1.75x, 2.5x if paired or +), but tags are weaker.
Dynamo Eye
Increases max EP by 120, +150 .
Naga Sight
Naga's charge time decreases. Exclusive to Gunvolt 1.
Cerberus Sight
Adds 1, +2 tag(s) when using Cerberus bullets. Exclusive to Gunvolt 1.
Arrester Lens
20%, +30% chance to recover a small amount of EP when Gunvolt Overheats. Exclusive to Gunvolt 1.
Adrenaline Lens
15%, +25% chance to use a skill without consuming SP.
Recirculator Lens
15%, +20% chance that Prevasion will not consume EP.
Optical Advantage
2%, +4% chance that Gunvolt will start an area with 1000 Kudos.

Rings
Name
Description
QUILL Signet
Gunvolt's default ring. Reduces Overheat recovery time
Boost Band/Duple/Triple
Allows for 1/2/3 air hops costing 150/100/100 EP, +60/70/80. Duple and Triple are exclusive to Gunvolt 1
Skytether Band
Allows for infinite Air Hops at a cost of 100, +80 EP
Traction Ring/Duple/Full
Allows for 1/2/Infinite Air Dashes at a cost of 120/100/100 EP, +90/70/80
Ambi Annulus
Allows for one Hop and one Dash at a cost of 90 EP, +60
Blue Streak Band
Allows for infinite Hops and Dashes at a cost of 90 EP, +80, but prolongs Overheat

If you don't know why your EP keeps getting eaten when you get hit even after you stopped using the Prevasion chain, it's because prevasion is actually a feature of most pendants, with varying EP costs, besides the pendants with prevasion disabled, you can also disable it by wearing no pendants.

There are 2 other pendants which disable prevasion, but are not listed here since their descriptions contains spoilers and are also not linked to the normal progression.

Pendants
Name
Description
Prevasion
Prevasion Chain
Gunvolt's default pendant. Exclusive to Gunvolt 1
Enabled
Geist Locket
Low Prevasion cost, but increases damage taken
80 EP
Solid Medallion
Prevents knockback
150 EP
Shield Medallion
Reduces damage taken (normal = ???x, +0.5x/0.25x)
150 EP
Overflash Pendant
Flashfield's power is increased (normal = ???x, +1.5x), but uses more EP. Exclusive to Gunvolt 1
Enabled
Chargeguard Pendant
Gunvolt is temporarily invincible while recharging
150 EP
Barrier Locket
Reduces damage taken while using the Flashfield (normal = ???x, +0.5x)
150 EP
Solid Geist Locket
Negates knockback.
110 EP
Lethal Lavaliere
Makes spikes fatal, but increases Kudos gain by 10%, +20%
Disabled
Handmade Necklace
Tip: Give Joule all jewels
Must be worn throughout the entirety of Firmament (Idolatry) to reach Firmament (Azure) and obtain the true ending
Disabled
Broken Necklace
Tip: See above
Serves the same function as the Handmade Necklace, but also reduces HP to 200. Raises Dullahan's attack power from 40 to 60. Obtained after completing Firmament (Azure). After unlocking it, it is available at the start of any new file, allowing the player to access the true ending without needing to obtain the Handmade Necklace
Disabled
Materials
To increase your chances of getting rare materials, try to get the highest rank you can and every medal, time only matters for the kudos multiplier, also make sure you check every item when you reveal them since not all rare items have a noticeable icon.

Common materials appear on every stage so it's pointless to list them here.

Stage
Material
Subaquatic Base
Microdegenerator
Antigravity Engine
Media Tower
Custom Servophoton
Propulsion Mechanism
Biochem Plant
Spinel Quasicrystal
Phoenix Ore
Datastore
Ultradense Magnet
Shock Response Plate
Stratacombs
Genomic Resonator
Six-miracle Graym
Pharma Lab
Phased Fluid Metal
Apoitagara
Sinners Row
Yellow Chalcedony
Graym Extract 239
Firmament
Hihirogane Shard
Electromotive Graym
SP Mission 1
Microdegenerator - Spinel Quasicrystal
Antigravity Engine - Phoenix Ore
SP Mission 2
Ultradense Magnet - Genomic Resonator
Shock Response Plate - Six-miracle Graym
SP Mission 3
Custom Servophoton - Phased Fluid Metal
Propulsion Mechanism - Apoitagara
SP Mission 4
Yellow Chalcedony - Hihirogane Shard
Graym Extract 239 - Electromotive Graym