Crusader Kings III

Crusader Kings III

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Community Mods for Historicity - More Cultural Names
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48.168 MB
27 MAY 2022 a las 5:09 a. m.
2 OCT a las 12:04 a. m.
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Community Mods for Historicity - More Cultural Names

En 1 colección creada por Lilandru
More Cultural Names
11 artículos
Descripción





This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 180.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.



   



For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.










- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits


12 comentarios
Lilandru  [autor] 27 JUN a las 5:57 a. m. 
@Solmyr the mod did indeed have game-breaking bugs that caused crashing. Can you try again with yesterday's version?
Solmyr 20 JUN a las 5:03 a. m. 
Consistently getting a crash with this mod on a specific date in my game. No crash with mod turned off, and after going past the crash and turning the mod back on, the game seems to continue fine. Tried with both CMH and base versions of the mod.
redmasqu 23 NOV 2024 a las 11:50 a. m. 
Hello, this mod is marked as updated but when I go into a new game the game crashes out. This happens with the other two mods (MB+ and CE) as well. Is there a bug that is keeping this from working correctly? Thank you for your time.
Heir Riddles 11 JUL 2024 a las 12:21 p. m. 
thank you
Arashura 1 AGO 2023 a las 4:50 a. m. 
Just a question, I got the mods but my game always crahses when i try to start it...btw I have not every mod from the series....
Lilandru  [autor] 24 DIC 2022 a las 5:25 a. m. 
Updated with the latest versions of the mods in the CMH collection
Horizon 23 DIC 2022 a las 9:51 p. m. 
Update?
Darien 29 JUL 2022 a las 11:12 a. m. 
Ok, thanks!
Lilandru  [autor] 29 JUL 2022 a las 9:59 a. m. 
@Darlen yes, as @Nilserich stated, this version is for standard CMH (which includes SoW)
Nilserrich 29 JUL 2022 a las 7:36 a. m. 
@Darien
Since this version of MCN is only for the "Community Mods for Historicity" collection, the mods of this collection are also probably necessary. However, there are a couple of different versions for Vanilla, just ibn Battuta alone or Culture Expanded.