tModLoader

tModLoader

3,497 ratings
Terraria Overhaul (Configuration Update!)
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File Size
Posted
Updated
67.177 MB
23 May, 2022 @ 11:06am
31 Mar, 2024 @ 5:18pm
26 Change Notes ( view )

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Terraria Overhaul (Configuration Update!)

Description


A large mod for Terraria that focuses on increasing overall enjoyment of the game, via improving aspects such as: combat looks, feel, & mechanics, movement, camera, ambience, and even the entire soundtrack.

The Work-in-Progress 5.0 version for Terraria 1.4 is a complete reimplementation of the mod, which boasts:
- A vastly superior & open sourced codebase;
- Reimagined and more vanilla-faithful, while also more crazy, solid and fun game design;
- Magnitudes more overall quality assurance & polishing.
- Near flawless compatibility with content mods, to be polished further soon.

F.A.Q.
How do I configure the mod?
Just click 'Configuration' in the top left corner of main menu!
Why are some features missing?
Please read the description above!

Links
- Chat and ask questions on our Discord Server 💬[discord.gg]
- Show your support on Patreon ❤️[patreon.com]
- See update posts on mirsar.io 👁️[mirsar.io]
- Check out our brand new Wiki 📝[mirsar.io]
- Contribute on GitHub ⚙️[github.com]

Contributing
Terraria Overhaul is openly developed on GitHub, and all contributions are welcome and appreciated! If you're happen to be either:
- On familiar terms with C# programming;
- A great pixel artist;
- Multilingual, with a supported language as your first;
- Or have just found bugs to report;
Then please, consider heading over to our GitHub repository's issues and helping out![github.com]
Popular Discussions View All (49)
29
23 Jun, 2024 @ 10:10am
Missing important features
de2pf0rest
7
18 Dec, 2024 @ 5:31pm
how to turn off the heavy attack on RMB???
konte1m
2
22 Jun, 2024 @ 11:56am
Attempting to implement compabitility with TerraGuardians Mod.
なかの30
1,269 Comments
Orenix 8 Jan @ 1:50pm 
I confirm what EWG said.

I wanted to try your mods and I realize that Cthulu's eye has 3000 HP instead of 4600 in expert :/
EWG 6 Jan @ 6:47am 
"master mode seems to always have broken stats."
With the difficulty changes enabled*

Gotta clarify so that you don't chase ghosts.
Anyway, happy new year, have fun fixing it, lol.
EWG 6 Jan @ 6:43am 
<1000 character limit>
I'm pretty sure before trying to find the source of the issue I've also seen their damage fluctuate via cheat mod spawn menu, but didn't pay too much attention to it, it's probably also the reason why I was seeing some bosses deal 1 damage to me sometimes, thought it was because I was meme-ing with late-game equipment, but it probably was because their damage wasn't correct.

On journey mode it can be worked around by fiddling with the difficulty meter, it seems that if it is closer to 2.05, expert mode enemies have correct stats, master mode, however, seems to always have broken stats.
EWG 6 Jan @ 6:43am 
Can confirm weird behaviour that Jaylon was talking about:

I've disabled all the mods trying to find what caused the issues first, came here after finding out that it was this mod, very easy to test in journey mode, classic worlds are affected too, however.

Master mode Eye of Cthulhu only has 3094 health with the mod and the difficulty changes enabled, while expert mode has 3640, same happens to other bosses as well.

What's even weirder is that it affects regular enemies as well and not only on the master difficulty, AND with the option DISABLED, I didn't look at all the mobs, but statue spawned zombies only have 90 health on expert, while they should have 296, but they correctly have 444 on master mode. (with the difficulty changes enabled on master mode they have 296 HP, same as expert should have, but expert mode can have either 296 or 90 hp)
Adolf Charles 5 Jan @ 1:00pm 
terraria 2, the addiction update
Master Hank 31 Dec, 2024 @ 5:52am 
Very good module. Adding detail also adds difficulty.:steamthumbsup:
LazerDickMcCheese 30 Dec, 2024 @ 11:44pm 
@Mirsario I started self-hosting tmod as a docker container. Is it possible to add compatibility for headless servers to config this mod? Like a json or ini within the mod's id folder or something?
Corrupted Slime 30 Dec, 2024 @ 4:34am 
Possibly the best Terraria mod.
kanapkozchlebista 28 Dec, 2024 @ 5:51am 
is this compatible with calamity overhaul?
Mirsario  [author] 25 Dec, 2024 @ 6:36am 
@Jaylon , The option is `EnableDifficultyChanges` under the Balance category, it disables all changes related to difficulty. However, enemy health should, across all difficulties, be higher or equal to that of Expert's, not lower than it.

@en_bell , The only real optimization mods are Nitrate and HighFPSSupport. Everything else you may find is likely to be slag. Nitrate may need configuration.