RimWorld

RimWorld

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More Vanilla Turrets - Turret Extensions Patch (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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645.609 KB
20 May, 2022 @ 12:36pm
3 Aug @ 1:27am
5 Change Notes ( view )

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More Vanilla Turrets - Turret Extensions Patch (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
952 items
Description

Update of XeoNovaDans mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1516356320
and the 1.1 version by denty
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2034220378

The mod is compatible with:



[discord.gg]
[github.com]



Compatibility
Requires Turret Extensions and More Vanilla Turrets. Save-compatible.

Incompatible with Combat Extended, but that mod has yet to be updated to Beta 19.

There are no other known incompatibilities.

If you find any bugs, please link me to a full output log and give some basic information on how you triggered the bug; this is vital information for me to be able to fix said bugs.

Overview
More Vanilla Turrets' Gun Complex and Rocket Complex will now factor in the combat stats of the colonists that man them, rather than completely ignore them in favour of a constant 96% shooting accuracy stat if this patch isn't active.

On top of that, all of More Vanilla Turrets' turrets are now upgradable. Manned variants of automatic turrets naturally have cheaper upgrades than their automatic variants. A quick overview:

Gun Complex - Increase the gun complex's fire rate and overall durability.

Military-Grade Turret (+ manned) - Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.

Shredder Turret (+ manned) - Increase the shredder turret's damage and overall rate of fire.

Precision Turret (+ manned) - Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.

Blast Turret (+ manned) - Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.

Vulcan Cannon (+ manned) - Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.

Devastator Mortar - Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.

Most turrets also now show their accuracy stats just like the vanilla turrets do.

Disclaimer: I am not going to be officially maintaining this; unofficial maintenance is fully authorized.

Credits
Marnador - For their RimWorld-style font

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so through Ludeon Forums (preferably) or the Steam Comments Section, and give credit where credit's due.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: turrets, upgrades
Popular Discussions View All (1)
0
17 Apr @ 10:57am
need dependencies
AbyssDemon
21 Comments
Mlie  [author] 3 Aug @ 3:43am 
@kurwaffle The description clearly describes that it adds upgrades to the turrets
kurwaffle 3 Aug @ 3:41am 
oh it doesnt add anything? I thought it was adding the same turrets as seen in Rah's?
Mlie  [author] 3 Aug @ 2:40am 
@kurwaffle What do you mean? This is an exapansion that can be used with either Rahs or More Vanilla Turrets. It doesnt add any turrets itself.
kurwaffle 3 Aug @ 2:28am 
whats the difference between this and Rah's ? The turrets look the same, someone taking from the other lol?
CyBorghi 20 Apr @ 12:17pm 
does the mod still require more vanilla turrets 1.1+?
Mlie  [author] 25 Sep, 2024 @ 1:07am 
@Eadragonixius Probably, retextures are usually replacement graphics
Eadragonixius 24 Sep, 2024 @ 11:05pm 
Hey Mlie quick question, does this work with Sir Van retexture for the turrets?
Nextia 1 Jun, 2024 @ 5:17pm 
@Mlie You're a saint thank you a tonne :D
Mlie  [author] 1 Jun, 2024 @ 12:50pm 
The mod is updated to 1.5 and it should now also support Rah's Vanilla Turrets Expansion
Nextia 31 May, 2024 @ 6:58pm 
Sorry only just checked back here, it's this one
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2583529720