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This little metric screws with the math a lot!
4 processors should feed 4.8 terran recyclers, which would leave room for 2.66 regular recyclers to process the remaining 0.8
[0.8 Terran Recyclers ≈ (0.8 / 1.2) Processors ≈ 0.666 Processors
Then:
0.666 Processors × 4 Regular Recyclers per Processor = 2.66 Regular Recyclers]
Just 2 regualr ones already started clearing the backlog and eventually would stall out the others bc the processors can't keep up..
I think if we maybe double the cool down cycles in our math to account for this, we'd avoid some headaches.. bc this also screws the energy cell math.. you actually need quite a bit less solar to keep stuff going which makes it much more viable in normal sunlight sectors
Assuming single product cycles :
-Hull part (24k/h) is equivalent to 21 regular modules using regular modules. If you disregard EC, it's a total of 15(3graphene+12refined metals)+21=36 modules for the entire chain
-Silicon carbide (4320/h) is equivalent to 6-7 regular modules+1metallic microlattice module (7-8 total)
-Claytronics (1800/h) is roughly equivalent to 4 modules. For a total of 4+6(microchip)+4(quantum tubes)+4(silicon wafer)+2graphene+1superfluid=22 total
-Computronic (600/h) is slightly more than 1module (588/h). Yes, one module.Total. Not a typo.
In conclusion, commonwealth precessing is much better.
-Hull part give you a massive production
-Claytronis saves in lots of modules and raw resources (a claytronics factory use the 3 gases + silicon)
Silicon carbide is very average.
Computronic is utterly useless. You save 1 modules by building 2. Not counting the EC uses.
I have a little bit of understanding where to start.
The only wish if you added some describtion about proportions, required for production in average.
As an additional tip I've figured out, it may not be the most optimal source of income, but with the fact there are few NPC scrappers, when I get missions asking for me to build stations/defense stations to be transferred over to NPC factions, I will sometimes set them up to be scrap facilities. They pay back what it costs to build it, after all, and then pay me to bring them scrap.
I figured it was something simple, just another case of my logic not matching the intended logic.
Now how do I get my scrappers to read it so they have a clue how this is supposed to work?
Likely I am attempting something that just wont work but, I set a manticore to repeat orders.
1: Deliver Salvage to PHQ in The Reach (it's already dragging a piece the Teuta spit out)
2: Collect drops in Silent Witness XII (are Teuta droppings not counted as Drops?)
All it is doing is rocking back and forth ans switching commands every 15 seconds or so.
This issue will be resolved in a couple of hours when the dedicated Scrap facility in Silent Witness XII is completed but I wanted to keep the process moving at the PHQ while waiting.
Is there any way to move scrap to a processing plant other than the Teuta or Manticore?