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the reach has Ore,if a Ore refinery spawned there,its a good place to start mining.
same for second contact flash-point,also silicon and ore in second contact XII.
After that Establish a Trading station ( just a hangar,with all 3 types of storage.)
Then let the miners work for the station.
You do this so you can put in a manager,give the manager the 1 star and 2 star seminars.
now you have extended your trade range to multiple systems.
you can also now trade all wares you want..like a logistic/trade centre.
not everything will make profit though.
else
setup trade routes manually.
and final tip..i think energy cells make the most money..
they literally cost 0 to make.
so you can always sell them at the cheapest price.
I don't know if it's the same author or a ripoff
I guess I will try something like that.
In terms of the guide, I'd set up a trade station for Hull Parts. It would buy/sell for the same price I had the repeat traders set at, and then I could just assign those traders there. If I needed more traders, I could then just assign a new trader to the station. Then I wouldn't have to worry about configuring the new traders.
If there is enough production, or other holes aren't being filled, the trade station will fill up with cheap Hull Parts. I can then either have them shipped off to a different trade station/storage, or used in my own ship/station production.