Stellaris

Stellaris

59 ratings
Branch Office Expansion Planner
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File Size
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1.608 MB
19 May, 2022 @ 6:36am
6 Jul, 2023 @ 12:29pm
13 Change Notes ( view )

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Branch Office Expansion Planner

Description
updated for 3.8
fixed building buildings



Second Update:
  • Added Building Automation
  • You can define a template, Buldings will be built in that order
  • You can restrict, if enough rare resources are available
  • Automation does not use all available resources, if told so


First Update:
  • Reworked the List UI
  • Added Pops to list, only for informaition
  • Added Branch Office Automation
  • Automation can be restricted by max cost
  • Automation can be prioritized (cost/income/roi)
  • Automation does not use all available resources, if told so

Description:
Paradox didn't make an Expansion planner for branch offices, so I made one. It is unfortunatelly not achievement compatible, but it should work with old save games.

Features:
  • Lists all Branch Offices, that currently could be built
  • Shows correct Build-Cost and expected income
  • Calculates a Return of Investment (Cost diveded by income) to help with Decision making
  • Allows directly establishing the branch office from the list
  • Allows jumping to the planet
  • The list supports sorting by cost / income / roi, asc and desc
  • Branch Office Expansion Planner can be opened from the Expansion Planner window or the edicts

Compatibility:
Basicly everything is compatible The Button in the Expansion Planner is not shown, if you use a mod that changes GUI, like Dynamic UI etc., so you need to use the button in the edicts If you use mods, that changes the cost of branch offices or the income, the calculations are probably wrong, rest still works.
50 Comments
Drongo 23 Sep @ 2:10pm 
I'm not interested in mod making, but I'm a computer engineer. So I checked your code. The name of a variable in the location where you calculate the value has probably changed in the new version. Since I'm not fully familiar with your project, could you double-check it? I really respect your project. @Persepheus
Drongo 20 Sep @ 11:56am 
We need this mod to play MegaCorp. Please update it or share the codes...:beeped:
Spore 1 Jul @ 9:22am 
Unfortunately, doesn't seem to work perfectly in 4.0. For example, the automated build branch office according to best ROI/Cost/Income sorting doesn't work, it only shows 0's and 999999 as the estimated metric, thus, it just auto builds branches on a randomly sorted list of colonies. Mine chose a pathetic brand new world automatically and well.... not happy about that.
Ragatokk 6 Jun @ 6:36pm 
It's just beyond me how this is not part of the base game...
Mordoum 24 May @ 5:14am 
This is such a huge quality of life improvement for megacorp players. It worked pretty well prior to 4.0 but this update broke a lot of things, including this mod. It no longer displays the correct values for things unfortunately.

After things calm down and Paradox has stabilized the game for version 4, it would be really cool if the mod author could update this mod, and I thank you for making this mod. It makes setting up branch offices so much easier than in the base game.
Horrormarked 18 May @ 6:13am 
4.0 ? :gatorsad:
Perambulante in tenebr 15 May @ 7:58am 
update
(T)horstum 1 Dec, 2024 @ 11:42am 
Does this still work?
MirkoMachine 8 Nov, 2024 @ 3:19pm 
hi there
really liked the app so far - but does not seem to work with v3.14 (3.14.15) anymore :-/ tried with other mods but also vanilla with only this mod -> same effect: no way to open it via the expansion planner nor the edicts (I can't find any button/edict for the mod)
ジャッキー・ザ・トキ 19 Jun, 2024 @ 4:26pm 
Works for 3.12.x but builds automatically whatever it wants :D