DayZ
439 ratings
DBN_FordRaptor_Scorpio
4
3
3
5
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
191.204 MB
18 May, 2022 @ 12:55pm
3 Jun @ 10:16am
22 Change Notes ( view )

Subscribe to download
DBN_FordRaptor_Scorpio

Description
🚙 DBN FordRaptor Scorpio REMASTERED v3.02 🚙

❗❗❗ High-quality, detailed model! ❗❗❗

🔥 Ready to be installed on any server for everyone! 🔥
Also available as an exclusive for specific communities!

❗ Re-uploading or modifying this mod without my permission is forbidden! ❗

This is a fully functional Ford Raptor Scorpio, ready to be deployed on your server. If you encounter any bugs or issues, feel free to reach out to me via the Discord Community: Discord Don Bondino[discord.gg]

🔧 Easy Installation
Simply subscribe to the mod. Pre-made types and Trader configs are included — just copy the data to your server and add the Key to the Keys folder.

🚘 Mod Features:
- 5 unique liveries

Slots for a jerry can, chest, barrel, weapon, and backpack
Realistic sounds, animated gauges, working headlights
🏁 Vehicle Specifications:
- Seats: 4 passengers, 500 slots

6-speed automatic transmission + AWD for extra stability
Fuel tank capacity: 136 liters
Fuel consumption: 14.8 L/100 km
✔️ Compatibility:

DayZ 1.26
Re-uploading, modifying, repackaging, or reusing this mod in the Steam Workshop without permission is strictly prohibited. For any questions, please contact me directly! If you wish to support the project, visit our Discord. Join Discord[discord.gg]

💰 Support the Modder!
You can support me via PayPal: artembond439@gmail.com If you wish to pack this mod into your server build, please contact the creators or join our Discord for detailed instructions.


Copyright 2024 Don Bondino. This item is not authorized for posting on Steam, except by the Steam account named Don Bondino.
Popular Discussions View All (8)
7
7 Feb @ 5:57pm
Servers Using this Mod 2024!
[iUK]DrSteeeve
7
3 Mar, 2023 @ 1:04am
Types_Update119
DonBondino
3
11 Dec, 2023 @ 2:36pm
04Dic Update broke them
ShyMun
291 Comments
Slawek1981 15 Oct @ 8:02am 
@smigol I have the same issue. Mod named MaharlikaPH_CarsMCK also has issues with barrels if Raptor mod is installed. I already reported this issue on Raptors Modder Discord. Either he will ignore it or fix it or I will have no choice and uninstall Raptors but I really do like this mod as well.
Slawek1981 15 Oct @ 7:57am 
Hello.

I need to inform You kindly about Your mod make the issues with other vehicle mods and with Vanilla Trucks as well because its modifying other cars/trucks barrels in that vehicles I mean when player insert the barrel to truck slots - in all other mods that barrels remain closed and player cannot open them - its because your mod control it so please fix it to be compatible with other vehicle mods on Steam.

modded class ContainerWithCargo
{
void SetEntity(EntityAI entity, int cargo_index = 0, bool immedUpdate = true)
{
m_Entity = entity;
m_CargoIndex = cargo_index;

Barrel_ColorBase barrel = Barrel_ColorBase.Cast(m_Entity);
if (barrel)
{
if (barrel.IsOpen())
{
SetOpenState(true);
}
else
{
SetOpenState(false);
}
}
else
{
SetOpenState(true);
}
Slawek1981 15 Oct @ 7:13am 
c/d of my comment:

m_CargoGrid.SetEntity(entity, immedUpdate);
m_CargoGrid.UpdateHeaderText();
m_ClosableHeader.SetItemPreview(entity);
CheckHeaderDragability();
Container.Cast(m_Parent).Insert(this, -1, false);

if (m_Entity.GetInventory().IsInventoryLockedForLockType(HIDE_INV_FROM_SCRIPT) || !m_Entity.CanDisplayCargo())
LockCargo(true);
else
LockCargo(false);

if (immedUpdate)
{
Refresh();
GetMainWidget().Update();
}
}

override void LockCargo(bool value)
{
super.LockCargo(value);
Barrel_ColorBase barrel = Barrel_ColorBase.Cast(m_Entity);
if (value || (barrel && !barrel.IsOpen()))
{
m_CargoGrid.OnHide();
}
else
{
m_CargoGrid.OnShow();
}
}
};
MadTitan 24 Sep @ 10:44pm 
Still one of the best vehicle mods on here dude
Smigol 19 Aug @ 12:54pm 
Hi, I have a problem with the barrels. I can't see all the slots; I'm missing the last 300 and I can't see them. Has this happened to anyone?
Kodi 16 Aug @ 4:47am 
This handling could be more realistic. The current one is very fast (out of standard) and has no brakes.
Niasurii 12 Aug @ 3:02am 
Thank u :steamthumbsup:
OLVR 3 Jun @ 10:29am 
Update 1.28 seems to have broken the vehicle-vs-tree collision script. While we wait for an official fix, you might try renaming or removing Derevo.c in the scripts folder (saw this workaround in another mod).
Give it a shot and let everyone know if it helps—could save some headaches!
pedrogoto 23 May @ 7:05am 
I have de same problem, like @Sparda
DonBondino  [author] 22 May @ 10:44pm 
@Sparda, Discord https://discord.com/invite/cYEpYSkxZT
Such issues are resolved there, not here.;)