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To answer your question, level editor has "Attribute" layer which applies special rules to the tiles. Before it was bound to random shortcuts (Click + H,J,K,L,M...) but the latest update exposed those Attributes and you can find them in the toolbar. I hope that helps!
Btw, how do you make blocking tiles into foreground tiles? I have seen screenshots from the editor where there are tiles called 'soft wall' put on top of other tiles. I have presumed these tiles work that way, but I can't find them in the editor. And I can't find any foreground tiles looking identical to blocking earth and rock tiles either.